Changing MAX_NUMBER_PLAYER_MERCS midgame no longer renders savegames unloadable, as the teamsize is stored in the savegame anyway

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-08-19 23:27:50 +00:00
parent 4b0094902a
commit 74f52b3982
11 changed files with 29 additions and 17 deletions
+1 -1
View File
@@ -3653,7 +3653,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Autoresolve3");
case '?':
if( CHEATER_CHEAT_LEVEL() )
{
gpAR->ubMercs = gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs;
gpAR->ubMercs = OUR_TEAM_SIZE_NO_VEHICLE;
gpAR->ubCivs = MAX_AR_TEAM_SIZE;
gpAR->ubEnemies = gGameExternalOptions.ubGameMaximumNumberOfEnemies;
fResetAutoResolve = TRUE;