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Changing MAX_NUMBER_PLAYER_MERCS midgame no longer renders savegames unloadable, as the teamsize is stored in the savegame anyway
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3653,7 +3653,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Autoresolve3");
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case '?':
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if( CHEATER_CHEAT_LEVEL() )
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{
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gpAR->ubMercs = gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs;
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gpAR->ubMercs = OUR_TEAM_SIZE_NO_VEHICLE;
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gpAR->ubCivs = MAX_AR_TEAM_SIZE;
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gpAR->ubEnemies = gGameExternalOptions.ubGameMaximumNumberOfEnemies;
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fResetAutoResolve = TRUE;
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