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Changing MAX_NUMBER_PLAYER_MERCS midgame no longer renders savegames unloadable, as the teamsize is stored in the savegame anyway
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -97,7 +97,7 @@ enum //GraphicIDs for the panel
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//The start of the black space
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#define TOP_Y 113
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//The end of the black space
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#define BOTTOM_Y (349+(gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs-18)*ROW_HEIGHT)
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#define BOTTOM_Y (349+(OUR_TEAM_SIZE_NO_VEHICLE-18)*ROW_HEIGHT)
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//#define BOTTOM_Y 349
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//The internal height of the uninvolved panel
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#define INTERNAL_HEIGHT 27
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@@ -1235,7 +1235,7 @@ void RenderPreBattleInterface()
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}
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// WDS - make number of mercenaries, etc. be configurable
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for( i = 0; i < (INT32)(/*21*/3+gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs - max( guiNumUninvolved, 1 )); i++ )
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for( i = 0; i < (INT32)(/*21*/3+ OUR_TEAM_SIZE_NO_VEHICLE - max( guiNumUninvolved, 1 )); i++ )
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{
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y = TOP_Y + ROW_HEIGHT * i;
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BltVideoObject( guiSAVEBUFFER, hVObject, TOP_COLUMN, 186 + xResOffset, y, VO_BLT_SRCTRANSPARENCY, NULL );
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