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Changing MAX_NUMBER_PLAYER_MERCS midgame no longer renders savegames unloadable, as the teamsize is stored in the savegame anyway
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7361,7 +7361,7 @@ UINT32 CountNonVehiclesOnPlayerTeam( )
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BOOLEAN PlayerTeamFull( )
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{
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// last ID for the player team is 19, so long as we have at most 17 non-vehicles...
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if ( CountNonVehiclesOnPlayerTeam() < gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs /*gTacticalStatus.Team[ gbPlayerNum ].bLastID - 2*/ )
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if ( CountNonVehiclesOnPlayerTeam() < OUR_TEAM_SIZE_NO_VEHICLE /*gTacticalStatus.Team[ gbPlayerNum ].bLastID - 2*/ )
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{
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return( FALSE );
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}
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