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Changing MAX_NUMBER_PLAYER_MERCS midgame no longer renders savegames unloadable, as the teamsize is stored in the savegame anyway
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2765,7 +2765,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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//no crates in sector inventory. search merc inventories
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if(!mergeSuccessful)
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{
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for(int loop=0; loop<(int)gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs; loop++)
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for(int loop=0; loop<(int)OUR_TEAM_SIZE_NO_VEHICLE; ++loop)
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{
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if(MercPtrs[loop]->bActive && MercPtrs[loop]->bInSector)
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{
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