Changing MAX_NUMBER_PLAYER_MERCS midgame no longer renders savegames unloadable, as the teamsize is stored in the savegame anyway

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-08-19 23:27:50 +00:00
parent 4b0094902a
commit 74f52b3982
11 changed files with 29 additions and 17 deletions
+1 -1
View File
@@ -2765,7 +2765,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
//no crates in sector inventory. search merc inventories
if(!mergeSuccessful)
{
for(int loop=0; loop<(int)gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs; loop++)
for(int loop=0; loop<(int)OUR_TEAM_SIZE_NO_VEHICLE; ++loop)
{
if(MercPtrs[loop]->bActive && MercPtrs[loop]->bInSector)
{