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Undo unrelated Chinese text changes
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@@ -1,3 +1,4 @@
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#pragma optimize("",off)
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#include "GameSettings.h"
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@@ -3251,6 +3252,7 @@ BOOLEAN SendReinforcementsForGarrison( INT32 iDstGarrisonID, UINT16 usDefencePoi
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pGroup = CreateNewEnemyGroupDepartingFromSector( gGarrisonGroup[ iSrcGarrisonID ].ubSectorID, 0, (UINT8)iReinforcementsApproved, 0, 0, 0, 0 );
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ConvertGroupTroopsToComposition( pGroup, gGarrisonGroup[ iDstGarrisonID ].ubComposition );
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//InitializeGroup(GROUP_TYPE_PATROL, (UINT8)iReinforcementsApproved, *pGroup->pEnemyGroup, Random(10) < gGameOptions.ubDifficultyLevel );
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if (gGameExternalOptions.fASDActive && Random(10) < gGameOptions.ubDifficultyLevel)
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{
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ASDInitializePatrolGroup(pGroup);
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@@ -6886,7 +6888,12 @@ void RemoveSoldiersFromGarrisonBasedOnComposition( INT32 iGarrisonID, UINT8 ubSi
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}
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else
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{
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Assert( 0 );
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const UINT8 ubSectorX = (UINT8)SECTORX( gGarrisonGroup[ iGarrisonID ].ubSectorID );
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const UINT8 ubSectorY = (UINT8)SECTORY( gGarrisonGroup[ iGarrisonID ].ubSectorID );
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CHAR8 str[512];
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sprintf(str, "Couldn't elim elites at X/Y=%d/%d -- Sector A/T/E=%d/%d/%d -- Comp T/E=%d/%d -- Size=%d", ubSectorX, ubSectorY, ubOrigSectorAdmins, ubOrigSectorTroops, ubOrigSectorElites, ubOrigNumTroops, ubOrigNumElites, ubOrigSize);
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AssertMsg(0, str);
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}
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ubNumElites--;
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}
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@@ -7146,7 +7153,7 @@ void InitializeGroup( const GROUP_TYPE groupType, const UINT8 groupSize, UINT8 &
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}
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}
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// replace some soldiers with elites for attack groups
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// replace some soldiers with elites
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if ( groupType == GROUP_TYPE_ATTACK && difficultyMod > 0 )
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{
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eliteCount += troopCount - troopCount / difficultyMod;
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