Undo unrelated Chinese text changes

This commit is contained in:
rftrdev
2022-11-04 22:39:33 -07:00
parent a554f0de17
commit 75332ea219
15 changed files with 629 additions and 59 deletions
+9 -2
View File
@@ -1,3 +1,4 @@
#pragma optimize("",off)
#ifdef PRECOMPILEDHEADERS
#include "Strategic All.h"
#include "GameSettings.h"
@@ -3251,6 +3252,7 @@ BOOLEAN SendReinforcementsForGarrison( INT32 iDstGarrisonID, UINT16 usDefencePoi
pGroup = CreateNewEnemyGroupDepartingFromSector( gGarrisonGroup[ iSrcGarrisonID ].ubSectorID, 0, (UINT8)iReinforcementsApproved, 0, 0, 0, 0 );
ConvertGroupTroopsToComposition( pGroup, gGarrisonGroup[ iDstGarrisonID ].ubComposition );
//InitializeGroup(GROUP_TYPE_PATROL, (UINT8)iReinforcementsApproved, *pGroup->pEnemyGroup, Random(10) < gGameOptions.ubDifficultyLevel );
if (gGameExternalOptions.fASDActive && Random(10) < gGameOptions.ubDifficultyLevel)
{
ASDInitializePatrolGroup(pGroup);
@@ -6886,7 +6888,12 @@ void RemoveSoldiersFromGarrisonBasedOnComposition( INT32 iGarrisonID, UINT8 ubSi
}
else
{
Assert( 0 );
const UINT8 ubSectorX = (UINT8)SECTORX( gGarrisonGroup[ iGarrisonID ].ubSectorID );
const UINT8 ubSectorY = (UINT8)SECTORY( gGarrisonGroup[ iGarrisonID ].ubSectorID );
CHAR8 str[512];
sprintf(str, "Couldn't elim elites at X/Y=%d/%d -- Sector A/T/E=%d/%d/%d -- Comp T/E=%d/%d -- Size=%d", ubSectorX, ubSectorY, ubOrigSectorAdmins, ubOrigSectorTroops, ubOrigSectorElites, ubOrigNumTroops, ubOrigNumElites, ubOrigSize);
AssertMsg(0, str);
}
ubNumElites--;
}
@@ -7146,7 +7153,7 @@ void InitializeGroup( const GROUP_TYPE groupType, const UINT8 groupSize, UINT8 &
}
}
// replace some soldiers with elites for attack groups
// replace some soldiers with elites
if ( groupType == GROUP_TYPE_ATTACK && difficultyMod > 0 )
{
eliteCount += troopCount - troopCount / difficultyMod;