From 753dc7d605e8a715e4159fbdd24503ef9dd4351d Mon Sep 17 00:00:00 2001 From: Wanne Date: Thu, 7 May 2009 11:31:56 +0000 Subject: [PATCH] - Merged/updated text files from multiplayer project branch git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2816 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Utils/_ChineseText.cpp | 222 ++++++++++++++++++++------------------- Utils/_DutchText.cpp | 12 ++- Utils/_EnglishText.cpp | 13 +-- Utils/_FrenchText.cpp | 12 ++- Utils/_GermanText.cpp | 14 +-- Utils/_ItalianText.cpp | 12 ++- Utils/_PolishText.cpp | 12 ++- Utils/_RussianText.cpp | 82 ++++++++------- Utils/_TaiwaneseText.cpp | 12 ++- 9 files changed, 204 insertions(+), 187 deletions(-) diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index e3be59fe..8d488624 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -4412,8 +4412,8 @@ STR16 zOptionsToggleText[] = L"Enhanced Description Box", L"强制回合制模式",//L"Forced Turn Mode", // arynn : add forced turn mode // arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options) - L"Reset ALL game options", - L"Do you really want to reset?", + L"重置所有选项", //L"Reset ALL game options", + L"确定要重置?",//L"Do you really want to reset?", // arynn : a sample options screen options header, just text, not a real option L"--DEBUG OPTIONS--", // arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file @@ -4722,62 +4722,62 @@ STR16 gzGIOScreenText[] = STR16 gzMPJScreenText[] = { - L"MULTIPLAYER", - L"Join", - L"Host", - L"Cancel", - L"Refresh", - L"Player Name", - L"Server IP", - L"Port", - L"Server Name", + L"多人游戏",//L"MULTIPLAYER", + L"加入",//L"Join", + L"主机",//L"Host", + L"取消",//L"Cancel", + L"刷新",//L"Refresh", + L"玩家名称",//L"Player Name", + L"服务器 IP",//L"Server IP", + L"端口",//L"Port", + L"服务器名",//L"Server Name", L"# Plrs", - L"Version", - L"Game Type", + L"版本",//L"Version", + L"游戏类型",//L"Game Type", L"Ping", - L"You must enter a player name.", - L"You must enter a valid server IP address.\n (eg 84.114.195.239).", - L"You must enter a valid Server Port between 1 and 65535.", - L"MP Sync. Directory", - L"You must enter a file transfer directory.", - L"(Use '/' instead of '\\' for directory delimiters.)", - L"The specified synchronisation directory does not exist.", + L"你必须输入你的玩家名称。",//L"You must enter a player name.", + L"你必须输入有效的服务器IP地址。\n (例如 84.114.195.239).",//L"You must enter a valid server IP address.\n (eg 84.114.195.239).", + L"您必须输入正确的服务器端口,范围1~65535。",//L"You must enter a valid Server Port between 1 and 65535.", }; STR16 gzMPHScreenText[] = { - L"HOST GAME", - L"Start", - L"Cancel", - L"Server Name", - L"Game Type", - L"Deathmatch", - L"Team Deathmatch", - L"Co-operative", - L"Max Players", - L"Squad Size", - L"Merc Selection", - L"Random Mercs", - L"Hired by Player", - L"Starting Balance", - L"Can Hire Same Merc", + L"建立主机",//L"HOST GAME", + L"开始",//L"Start", + L"取消",//L"Cancel", + L"服务器名",//L"Server Name", + L"游戏类型",//L"Game Type", + L"死亡模式",//L"Deathmatch", + L"团队死亡模式",//L"Team Deathmatch", + L"合作模式",//L"Co-operative", + L"最大玩家数",//L"Max Players", + L"小队规模",//L"Squad Size", + L"选择佣兵",//L"Merc Selection", + L"随机佣兵",//L"Random Mercs", + L"已被雇佣",//L"Hired by Player", + L"起始平衡",//L"Starting Balance", + L"可以雇佣相同佣兵",//L"Can Hire Same Merc", L"Report Hired Mercs", - L"Allow Bobby Rays", - L"Randomise Starting Edge", - L"You must enter a server name", - L"Max Players must be between 2 and 4", - L"Squad size must be between 1 and 6", - L"Time of Day", - L"Time of Day must be a 24 hr time (HH:MM)\n\n eg. 13:30 = 1.30pm", - L"Starting Cash must be a valid dollar amount ( no cents )\n\n eg. 150000" , - L"Damage Multiplier", - L"Damage Multiplier must be a number between 0 and 5", - L"Turn Timer Multiplier", - L"Turn Timer multiplier must be a number between 1 and 200", - L"Enable Civilians in CO-OP", - L"Use New Inventory (NIV)", - L"Enforce Maximum AI Enemies", - L"Sync. MP Clients Directory", + L"开启Bobby Rays网上商店",//L"Allow Bobby Rays", + L"随机选择起始位置",//L"Randomise Starting Edge", + L"必须输入服务器名",//L"You must enter a server name", + L"最大玩家数必须在2-4之间",//L"Max Players must be between 2 and 4", + L"队伍大小必须在1-6之间",//L"Squad size must be between 1 and 6", + L"当日时间",//L"Time of Day", + L"当日时间必须是24小时制 (HH:MM)\n\n 例如 13:30 = 1.30pm",//L"Time of Day must be a 24 hr time (HH:MM)\n\n eg. 13:30 = 1.30pm", + L"开始资金必须是整数(最小单位为1美元)\n\n 例如 150000" ,//L"Starting Cash must be a valid dollar amount ( no cents )\n\n eg. 150000" , + L"伤害系数",//L"Damage Multiplier", + L"伤害系数必须于0-5之间",//L"Damage Multiplier must be a number between 0 and 5", + L"回合计时器",//L"Turn Timer Multiplier", + L"计时器必须设定在1-200之间",//L"Turn Timer multiplier must be a number between 1 and 200", + L"合作模式中允许平民",//L"Enable Civilians in CO-OP", + L"使用新携行模式(NIV)",//L"Use New Inventory (NIV)", + L"强制执行最大AI敌人数量",//L"Enforce Maximum AI Enemies", + L"同步多人模式终端目录",//L"Sync. MP Clients Directory", + L"同步多人模式目录",//L"MP Sync. Directory", + L"你必须进入一个文件传输目录",//L"You must enter a file transfer directory.", + L"(使用 '/' 代替 '\\' 作为目录分隔符)",//L"(Use '/' instead of '\\' for directory delimiters.)", + L"指定的同步目录不存在。",//L"The specified synchronisation directory does not exist.", }; STR16 pDeliveryLocationStrings[] = @@ -5242,13 +5242,13 @@ STR16 sRepairsDoneString[] = L"%s finished repairing everyone's carried items", L"%s finished repairing everyone's carried items", */ - L"%s修复了自己的物品。", - L"%s修复了所有人的枪和护甲。", - L"%s修复了所有人的装备。", - L"%s finished repairing everyone's large carried items", - L"%s finished repairing everyone's medium carried items", - L"%s finished repairing everyone's small carried items", - L"%s finished repairing everyone's LBE gear", + L"%s 修复了自己的物品。", + L"%s 修复了所有人的枪和护甲。", + L"%s 修复了所有人的装备。", + L"%s 修复所有人携带的大型物品",//L"%s finished repairing everyone's large carried items", + L"%s 修复所有人携带的中型物品",//L"%s finished repairing everyone's medium carried items", + L"%s 修复所有人携带的小型物品",//L"%s finished repairing everyone's small carried items", + L"%s 修复所有人的携行具",//L"%s finished repairing everyone's LBE gear", }; STR16 zGioDifConfirmText[]= @@ -5563,7 +5563,7 @@ STR16 New113Message[] = STR16 New113HAMMessage[] = { - L"%s cowers in fear!", + L"%s 害怕到抖缩。",// L"%s cowers in fear!", }; // WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends @@ -5632,9 +5632,9 @@ STR16 MPServerMessage[] = L"客户端仍在载入, 请稍等...", L"服务器启动之后你无法更改着陆点。", // 10 - L"Sent file '%S' - 100/100", - L"Finished sending files to '%S'.", - L"Started sending files to '%S'.", + L"已发送文件 '%S' - 100/100",//L"Sent file '%S' - 100/100", + L"文件已发送到 '%S' ",// L"Finished sending files to '%S'.", + L"开始发送文件到 '%S'.",// L"Started sending files to '%S'.", }; STR16 MPClientMessage[] = @@ -5696,31 +5696,32 @@ STR16 MPClientMessage[] = L"对不起, 在多人游戏中无法攀登。", L"你雇佣了 '%s'", // 45 - L"You cant change the map once purchasing has commenced", - L"Map changed to '%s'", - L"Client '%s' disconnected, removing from game", - L"You were disconnected from the game, returning to the Main Menu", - L"Connection failed, Retrying in 5 seconds, %i retries left...", + L"当开始购买后你不能更换地图",// L"You cant change the map once purchasing has commenced", + L"地图改为 '%s'",// L"Map changed to '%s'", + L"玩家 '%s' 断开连接, 踢出游戏",// L"Client '%s' disconnected, removing from game", + L"您已经断开连接,返回主菜单",// L"You were disconnected from the game, returning to the Main Menu", + L"连接失败, 5秒内重试, 还有 %i 次重试机会……",// L"Connection failed, Retrying in 5 seconds, %i retries left...", //50 - L"Connection failed, giving up...", - L"You cannot start the game until another player has connected", + L"连接失败,放弃……",// L"Connection failed, giving up...", + L"在另一个玩家进入前您无法开始游戏",// L"You cannot start the game until another player has connected", L"%s : %s", - L"Send to All", - L"Allies only", + L"发送给所有人",// L"Send to All", + L"发送给盟友",// L"Allies only", // 55 - L"Cannot join game. This game has already started.", + L"此游戏已经开始,无法加入。",// L"Cannot join game. This game has already started.", L"%s (team): %s", - L"Client #%i - '%s'", + L"玩家 #%i - '%s'",// L"Client #%i - '%s'", L"%S - 100/100", L"%S - %i/100", // 60 - L"Received all files from server.", - L"'%S' finished downloading from server.", - L"'%S' started downloading from server"., - L"Cannot start the game until all clients have finished receiving files", - L"This server requires that you download modified files to play, do you wish to continue?", + L"已收到服务器的所有文件。",// L"Received all files from server.", + L"'%S' 完成下载。",// L"'%S' finished downloading from server.", + L"'%S' 开始从服务器下载。",// L"'%S' started downloading from server"., + L"在全部客户端的文件未接收完以前不能开始游戏",// L"Cannot start the game until all clients have finished receiving files", + L"你需要下载修改后的文件才能继续游戏, 你想继续吗?",// L"This server requires that you download modified files to play, do you wish to continue?", // 65 - L"Press 'Ready' to enter tactical screen.", + L"点击 '准备' 进入战术画面。",// L"Press 'Ready' to enter tactical screen.", + L"Cannot connect because your version %S is different from the server version %S.", }; STR16 MPHelp[] = @@ -5766,54 +5767,55 @@ STR16 gszMPTeamNames[] = STR16 gszMPMapscreenText[] = { - L"Game Type: ", - L"Players: ", - L"Mercs each: ", - L"You cannot change starting edge once Laptop is unlocked.", - L"You cannot change teams once the Laptop is unlocked.", - L"Random Mercs: ", + L"游戏类型: ",// L"Game Type: ", + L"玩家: ",// L"Players: ", + L"所拥有的佣兵: ",// L"Mercs each: ", + L"手提电脑开启时你无法开始移动。",// L"You cannot change starting edge once Laptop is unlocked.", + L"手提电脑开启后你无法更换队伍。",// L"You cannot change teams once the Laptop is unlocked.", + L"随机佣兵: ",// L"Random Mercs: ", L"Y", - L"Difficulty:" + L"难度:"// L"Difficulty:" + L"Server Version:", }; STR16 gzMPSScreenText[] = { - L"Scoreboard", - L"Continue", - L"Cancel", - L"Player", - L"Kills", - L"Deaths", - L"Queen's Army", - L"Hits", - L"Misses", - L"Accuracy", - L"Damage Dealt", - L"Damage Taken", - L"Please wait for the server to press 'Continue'." + L"记分板",// L"Scoreboard", + L"继续",// L"Continue", + L"取消",// L"Cancel", + L"玩家",// L"Player", + L"杀人数",// L"Kills", + L"死亡数",// L"Deaths", + L"女王的部队",// L"Queen's Army", + L"命中数",// L"Hits", + L"脱靶数",// L"Misses", + L"准确度",// L"Accuracy", + L"损害量",// L"Damage Dealt", + L"受损量",// L"Damage Taken", + L"请等待服务器指令按‘继续’。" //L"Please wait for the server to press 'Continue'." }; STR16 gzMPCScreenText[] = { - L"Cancel", - L"Connecting to Server", - L"Getting Server Settings", - L"Downloading custom files", - L"Press 'ESC' to cancel or 'Y' to chat", - L"Press 'ESC' to cancel", - L"Ready" + L"取消",// L"Cancel", + L"连接到服务器",// L"Connecting to Server", + L"获得服务器设置",// L"Getting Server Settings", + L"下载定制文件",// L"Downloading custom files", + L"按 'ESC' 取消, 'Y' 开始聊天",// L"Press 'ESC' to cancel or 'Y' to chat", + L"按 'ESC' 取消",// L"Press 'ESC' to cancel", + L"准备"// L"Ready" }; STR16 gzMPChatToggleText[] = { - L"Send to All", - L"Send to Allies only", + L"发送给所有人",// L"Send to All", + L"发送给盟友",// L"Send to Allies only", }; STR16 gzMPChatboxText[] = { - L"Multiplayer Chat", - L"Chat: Press 'ENTER' to send of 'ESC' to cancel.", + L"多人聊天",// L"Multiplayer Chat", + L"聊天: 按 'Enter' 发送, 'Esc' 取消。",// L"Chat: Press 'ENTER' to send of 'ESC' to cancel.", }; // WANNE: Some Chinese specific strings that needs to be in unicode! diff --git a/Utils/_DutchText.cpp b/Utils/_DutchText.cpp index 8efccfa9..dbed8b64 100644 --- a/Utils/_DutchText.cpp +++ b/Utils/_DutchText.cpp @@ -3963,10 +3963,6 @@ STR16 gzMPJScreenText[] = L"You must enter a player name.", L"You must enter a valid server IP address.\n (eg 84.114.195.239).", L"You must enter a valid Server Port between 1 and 65535.", - L"MP Sync. Directory", - L"You must enter a file transfer directory.", - L"(Use '/' instead of '\\' for directory delimiters.)", - L"The specified synchronisation directory does not exist.", }; STR16 gzMPHScreenText[] = @@ -4003,6 +3999,10 @@ STR16 gzMPHScreenText[] = L"Use New Inventory (NIV)", L"Enforce Maximum AI Enemies", L"Sync. MP Clients Directory", + L"MP Sync. Directory", + L"You must enter a file transfer directory.", + L"(Use '/' instead of '\\' for directory delimiters.)", + L"The specified synchronisation directory does not exist.", }; STR16 pDeliveryLocationStrings[] = @@ -4774,6 +4774,7 @@ STR16 MPClientMessage[] = L"This server requires that you download modified files to play, do you wish to continue?", // 65 L"Press 'Ready' to enter tactical screen.", + L"Cannot connect because your version %S is different from the server version %S.", }; STR16 MPHelp[] = @@ -4826,7 +4827,8 @@ STR16 gszMPMapscreenText[] = L"You cannot change teams once the Laptop is unlocked.", L"Random Mercs: ", L"Y", - L"Difficulty:" + L"Difficulty:", + L"Server Version:", }; STR16 gzMPSScreenText[] = diff --git a/Utils/_EnglishText.cpp b/Utils/_EnglishText.cpp index 4e7cf59d..6bf51c8f 100644 --- a/Utils/_EnglishText.cpp +++ b/Utils/_EnglishText.cpp @@ -3976,11 +3976,6 @@ STR16 gzMPJScreenText[] = L"You must enter a player name.", L"You must enter a valid server IP address.\n (eg 84.114.195.239).", L"You must enter a valid Server Port between 1 and 65535.", - L"MP Sync. Directory", - L"You must enter a file transfer directory.", - L"(Use '/' instead of '\\' for directory delimiters.)", - L"The specified synchronisation directory does not exist.", - L"The specified synchronisation directory does not exist.", }; STR16 gzMPHScreenText[] = @@ -4017,6 +4012,10 @@ STR16 gzMPHScreenText[] = L"Use New Inventory (NIV)", L"Enforce Maximum AI Enemies", L"Sync. MP Clients Directory", + L"MP Sync. Directory", + L"You must enter a file transfer directory.", + L"(Use '/' instead of '\\' for directory delimiters.)", + L"The specified synchronisation directory does not exist.", }; STR16 pDeliveryLocationStrings[] = @@ -4789,6 +4788,7 @@ STR16 MPClientMessage[] = L"This server requires that you download modified files to play, do you wish to continue?", // 65 L"Press 'Ready' to enter tactical screen.", + L"Cannot connect because your version %S is different from the server version %S.", }; STR16 MPHelp[] = @@ -4841,7 +4841,8 @@ STR16 gszMPMapscreenText[] = L"You cannot change teams once the Laptop is unlocked.", L"Random Mercs: ", L"Y", - L"Difficulty:" + L"Difficulty:", + L"Server Version:", }; STR16 gzMPSScreenText[] = diff --git a/Utils/_FrenchText.cpp b/Utils/_FrenchText.cpp index 0070fd53..1c0369f0 100644 --- a/Utils/_FrenchText.cpp +++ b/Utils/_FrenchText.cpp @@ -3977,10 +3977,6 @@ STR16 gzMPJScreenText[] = L"You must enter a player name", L"You must enter a valid server IP address.\n (eg 84.114.195.239).", L"You must enter a valid Server Port between 1 and 65535.", - L"MP Sync. Directory", - L"You must enter a file transfer directory.", - L"(Use '/' instead of '\\' for directory delimiters.)", - L"The specified synchronisation directory does not exist.", }; STR16 gzMPHScreenText[] = @@ -4017,6 +4013,10 @@ STR16 gzMPHScreenText[] = L"Use New Inventory (NIV)", L"Enforce Maximum AI Enemies", L"Sync. MP Clients Directory", + L"MP Sync. Directory", + L"You must enter a file transfer directory.", + L"(Use '/' instead of '\\' for directory delimiters.)", + L"The specified synchronisation directory does not exist.", }; STR16 pDeliveryLocationStrings[] = @@ -4788,6 +4788,7 @@ STR16 MPClientMessage[] = L"This server requires that you download modified files to play, do you wish to continue?", // 65 L"Press 'Ready' to enter tactical screen.", + L"Cannot connect because your version %S is different from the server version %S.", }; STR16 MPHelp[] = @@ -4840,7 +4841,8 @@ STR16 gszMPMapscreenText[] = L"You cannot change teams once the Laptop is unlocked.", L"Random Mercs: ", L"Y", - L"Difficulty:" + L"Difficulty:", + L"Server Version:", }; STR16 gzMPSScreenText[] = diff --git a/Utils/_GermanText.cpp b/Utils/_GermanText.cpp index 66177825..e7ff1ae1 100644 --- a/Utils/_GermanText.cpp +++ b/Utils/_GermanText.cpp @@ -3781,10 +3781,6 @@ STR16 gzMPJScreenText[] = L"Sie mssen einen Spieler Name eingeben.", L"Sie mssen eine gltie Server IP Adresse eingeben.\n (Bsp: 84.114.195.239).", L"Sie mssen eine gltige Server Portnummer zwischen 1 und 65535 eingeben.", - L"MP Synk. Verzeichnis", - L"Sie mssen ein gltiges MP Synchronsiationsverzeichnis eingeben.", - L"(Benutzen Sie '/' anstelle von '\\' als Verzeichnistrennzeichen.)", - L"Das angegebene MP Synk. Verzeichnis existiert nicht.", }; STR16 gzMPHScreenText[] = @@ -3821,6 +3817,10 @@ STR16 gzMPHScreenText[] = L"Verwende neues Inventar (NIV)", L"Erzwinge maximale AI Gegner", L"Synk. MP Client Verzeichnisse", + L"MP Synk. Verzeichnis", + L"Sie mssen ein gltiges MP Synchronsiationsverzeichnis eingeben.", + L"(Benutzen Sie '/' anstelle von '\\' als Verzeichnistrennzeichen.)", + L"Das angegebene MP Synk. Verzeichnis existiert nicht.", }; STR16 pDeliveryLocationStrings[] = @@ -4439,7 +4439,7 @@ STR16 New113Message[] = STR16 New113HAMMessage[] = { - L"%s cowers in fear!", + L"%s Deckung ist aufgeflogen!", }; // WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends @@ -4581,6 +4581,7 @@ STR16 MPClientMessage[] = L"Dieser Server erfordert, dass sie modifizierte Dateien fr das Spiel herunterladen. Mchten Sie fortfahren?", // 65 L"Drcken Sie 'Bereit' um in den taktischen Bildschirm zu gelangen.", + L"Kann keine Verbindung herstellen, weil Ihre Version %S unterschiedlich zur Server Version %S ist.", }; STR16 MPHelp[] = @@ -4633,7 +4634,8 @@ STR16 gszMPMapscreenText[] = L"Sie knnen die Teams nicht mehr ndern, sobald der Laptop freigeschaltet ist.", L"Zuf. Sldner: ", L"J", - L"Schwierigkeit:" + L"Schwierigkeit:", + L"Server Version:", }; STR16 gzMPSScreenText[] = diff --git a/Utils/_ItalianText.cpp b/Utils/_ItalianText.cpp index 4122ea2d..a993d5f6 100644 --- a/Utils/_ItalianText.cpp +++ b/Utils/_ItalianText.cpp @@ -3956,10 +3956,6 @@ STR16 gzMPJScreenText[] = L"You must enter a player name.", L"You must enter a valid server IP address.\n (eg 84.114.195.239).", L"You must enter a valid Server Port between 1 and 65535.", - L"MP Sync. Directory", - L"You must enter a file transfer directory.", - L"(Use '/' instead of '\\' for directory delimiters.)", - L"The specified synchronisation directory does not exist.", }; STR16 gzMPHScreenText[] = @@ -3996,6 +3992,10 @@ STR16 gzMPHScreenText[] = L"Use New Inventory (NIV)", L"Enforce Maximum AI Enemies", L"Sync. MP Clients Directory", + L"MP Sync. Directory", + L"You must enter a file transfer directory.", + L"(Use '/' instead of '\\' for directory delimiters.)", + L"The specified synchronisation directory does not exist.", }; STR16 pDeliveryLocationStrings[] = @@ -4772,6 +4772,7 @@ STR16 MPClientMessage[] = L"This server requires that you download modified files to play, do you wish to continue?", // 65 L"Press 'Ready' to enter tactical screen.", + L"Cannot connect because your version %S is different from the server version %S.", }; STR16 MPHelp[] = @@ -4824,7 +4825,8 @@ STR16 gszMPMapscreenText[] = L"You cannot change teams once the Laptop is unlocked.", L"Random Mercs: ", L"Y", - L"Difficulty:" + L"Difficulty:", + L"Server Version:", }; STR16 gzMPSScreenText[] = diff --git a/Utils/_PolishText.cpp b/Utils/_PolishText.cpp index 85af2a4e..534a2194 100644 --- a/Utils/_PolishText.cpp +++ b/Utils/_PolishText.cpp @@ -3969,10 +3969,6 @@ STR16 gzMPJScreenText[] = L"You must enter a player name", L"You must enter a valid server IP address.\n (eg 84.114.195.239).", L"You must enter a valid Server Port between 1 and 65535.", - L"MP Sync. Directory", - L"You must enter a file transfer directory.", - L"(Use '/' instead of '\\' for directory delimiters.)", - L"The specified synchronisation directory does not exist.", }; STR16 gzMPHScreenText[] = @@ -4008,6 +4004,10 @@ STR16 gzMPHScreenText[] = L"Enable Civilians in CO-OP", L"Use New Inventory (NIV)", L"Sync. MP Clients Directory", + L"MP Sync. Directory", + L"You must enter a file transfer directory.", + L"(Use '/' instead of '\\' for directory delimiters.)", + L"The specified synchronisation directory does not exist.", }; STR16 pDeliveryLocationStrings[] = @@ -4778,6 +4778,7 @@ STR16 MPClientMessage[] = L"This server requires that you download modified files to play, do you wish to continue?", // 65 L"Press 'Ready' to enter tactical screen.", + L"Cannot connect because your version %S is different from the server version %S.", }; STR16 MPHelp[] = @@ -4830,7 +4831,8 @@ STR16 gszMPMapscreenText[] = L"You cannot change teams once the Laptop is unlocked.", L"Random Mercs: ", L"Y", - L"Difficulty:" + L"Difficulty:", + L"Server Version:", }; STR16 gzMPSScreenText[] = diff --git a/Utils/_RussianText.cpp b/Utils/_RussianText.cpp index 14bc2021..15cc1a17 100644 --- a/Utils/_RussianText.cpp +++ b/Utils/_RussianText.cpp @@ -3688,10 +3688,10 @@ STR16 zOptionsToggleText[] = L" ", //Enhanced Description Box L" ", // arynn : add Forced Turn Mode // arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options) - L"Reset ALL game options", - L"Do you really want to reset?", + L" ", //Reset ALL game options + L" ?", //Do you really want to reset? // arynn : a sample options screen options header, just text, not a real option - L"--DEBUG OPTIONS--", + L"-- --", //--DEBUG OPTIONS-- // arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file L"Retain Debug Options in Rel", // arynn : a sample option which affects options screen listing only @@ -3760,7 +3760,7 @@ STR16 zOptionsToggleText[] = L"Option100", // arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist) - L"THE_LAST_OPTION", + L"__", //THE_LAST_OPTION }; //This is the help text associated with the above toggles. @@ -3844,8 +3844,8 @@ STR16 zOptionsScreenHelpText[] = L" , \n .", //EDB description L" , \n \n (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // arynn : add forced turn mode // arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options - L"Click me to fix corrupt game settings", - L"Click me to fix corrupt game settings", + L" , \n .", //Click me to fix corrupt game settings + L" .", //Click me to fix corrupt game settings // arynn : a sample options screen options header, this pop up help text never render (well as of yet) L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file @@ -3916,7 +3916,7 @@ STR16 zOptionsScreenHelpText[] = L"100", // arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist) - L"TOPTION_LAST_OPTION", + L" .", //TOPTION_LAST_OPTION }; @@ -3971,10 +3971,6 @@ STR16 gzMPJScreenText[] = L" .", //You must enter a player name L" IP . \n( 84.114.195.239).", //You must enter a valid server IP address.\n (eg 192.168.0.1) L" ( 1 65535).", //You must enter a valid Server Port between 1 and 65535 - L"MP Sync. Directory", - L"You must enter a file transfer directory.", - L"(Use '/' instead of '\\' for directory delimiters.)", - L"The specified synchronisation directory does not exist.", }; STR16 gzMPHScreenText[] = @@ -4011,6 +4007,10 @@ STR16 gzMPHScreenText[] = L" (NIV)", //Use New Inventory (NIV) L"Enforce Maximum AI Enemies", L"Sync. MP Clients Directory", + L"MP Sync. Directory", + L"You must enter a file transfer directory.", + L"(Use '/' instead of '\\' for directory delimiters.)", + L"The specified synchronisation directory does not exist.", }; STR16 pDeliveryLocationStrings[] = @@ -4783,6 +4783,7 @@ STR16 MPClientMessage[] = L"This server requires that you download modified files to play, do you wish to continue?", // 65 L"Press 'Ready' to enter tactical screen.", + L"Cannot connect because your version %S is different from the server version %S.", }; STR16 MPHelp[] = @@ -4828,47 +4829,48 @@ STR16 gszMPTeamNames[] = STR16 gszMPMapscreenText[] = { - L"Game Type: ", - L"Players: ", - L"Mercs each: ", - L"You cannot change starting edge once Laptop is unlocked.", - L"You cannot change teams once the Laptop is unlocked.", - L"Random Mercs: ", - L"Y", - L"Difficulty:" + L" : ", //Game Type: + L": ", //Players: + L" : ", //Mercs each: + L" .", //You cannot change starting edge once Laptop is unlocked. + L" .", //You cannot change teams once the Laptop is unlocked. + L". : ", //Random Mercs: + L"", //Y + L":" //Difficulty: + L"Server Version:", }; STR16 gzMPSScreenText[] = { - L"Scoreboard", - L"Continue", - L"Cancel", - L"Player", - L"Kills", - L"Deaths", - L"Queen's Army", - L"Hits", - L"Misses", - L"Accuracy", - L"Damage Dealt", - L"Damage Taken" + L" ", //Scoreboard + L"", //Continue + L"", //Cancel + L"", //Player + L"", //Kills + L"", //Deaths + L" ", //Queen's Army + L"", //Hits + L"", //Misses + L"", //Accuracy + L" ", //Damage Dealt + L" ", //Damage Taken }; STR16 gzMPCScreenText[] = { - L"Cancel", - L"Connecting to Server", - L"Getting Server Settings", - L"Downloading custom files", - L"Press 'ESC' to cancel or 'Y' to chat", - L"Press 'ESC' to cancel", - L"Ready" + L"", //Cancel + L" ...", //Connecting to Server + L" ...", //Getting Server Settings + L" ...", //Downloading custom files + L" 'ESC' 'Y' .", //Press 'ESC' to cancel or 'Y' to chat + L" 'ESC' ", //Press 'ESC' to cancel + L"." //Ready }; STR16 gzMPChatToggleText[] = { - L"Send to All", - L"Send to Allies only", + L" ", //Send to All + L" ", //Send to Allies only }; STR16 gzMPChatboxText[] = diff --git a/Utils/_TaiwaneseText.cpp b/Utils/_TaiwaneseText.cpp index f788e605..677b8c9c 100644 --- a/Utils/_TaiwaneseText.cpp +++ b/Utils/_TaiwaneseText.cpp @@ -3976,10 +3976,6 @@ STR16 gzMPJScreenText[] = L"You must enter a player name.", L"You must enter a valid server IP address.\n (eg 84.114.195.239).", L"You must enter a valid Server Port between 1 and 65535.", - L"MP Sync. Directory", - L"You must enter a file transfer directory.", - L"(Use '/' instead of '\\' for directory delimiters.)", - L"The specified synchronisation directory does not exist.", }; STR16 gzMPHScreenText[] = @@ -4015,6 +4011,10 @@ STR16 gzMPHScreenText[] = L"Enable Civilians in CO-OP", L"Use New Inventory (NIV)", L"Sync. MP Clients Directory", + L"MP Sync. Directory", + L"You must enter a file transfer directory.", + L"(Use '/' instead of '\\' for directory delimiters.)", + L"The specified synchronisation directory does not exist.", }; STR16 pDeliveryLocationStrings[] = @@ -4785,6 +4785,7 @@ STR16 MPClientMessage[] = L"This server requires that you download modified files to play, do you wish to continue?", // 65 L"Press 'Ready' to enter tactical screen.", + L"Cannot connect because your version %S is different from the server version %S.", }; STR16 MPHelp[] = @@ -4837,7 +4838,8 @@ STR16 gszMPMapscreenText[] = L"You cannot change teams once the Laptop is unlocked.", L"Random Mercs: ", L"Y", - L"Difficulty:" + L"Difficulty:", + L"Server Version:", }; STR16 gzMPSScreenText[] =