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Allow custom music to be added
Additional music can be added by placing sound files into Dataa/Music folder following this naming convention musicmode_runningNumber.fileformat, so for example: Mainmenu_001.mp3 Mainmenu_002.ogg Laptop_002.ogg Tactical_003.wav ***************************************************************** Different musicmodes are Mainmenu_ <-- Mainmenu music Laptop_ <-- Laptop music Tactical_ <-- Tactical with nothing special going on Enemy_ <-- Tactical, enemy present Battle_ <-- Tactical, enemy present and visible Victory_ <-- Tactical, battle victory Death_ <-- Tactical, battle defeat Creepy_ <-- Tactical, creatures present CreepyBattle_ <-- Tactical, creatures present and visible Music files can be .mp3, .ogg or .wav formats and 100 songs in each category is supported. The running numbering starts from 000 ***************************************************************** A few filenames are treated in a special way to facilitate easy replacement of original music. To replace original music, insert the following named files into this folder "menumix1" <-- Mainmenu music "marimbad 2" <-- Laptop music "nothing A" <-- Tactical with nothing special going on "nothing B" "nothing C" "nothing D" "tensor A" <-- Tactical, enemy present "tensor B" "tensor C" "triumph" "death" "battle A" <-- Tactical, enemy present and visible "tensor B" <-- This file is also used as battle music "creepy" <-- Tactical, creatures present "creature battle" <-- Tactical, creatures present and visible
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@@ -570,9 +570,6 @@ static int l_AnimMercPtsrusStrategicInsertionData (lua_State *L);
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static int l_SetMusicMode (lua_State *L);
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static int l_MusicPlay (lua_State *L);
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#ifdef NEWMUSIC
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static int l_MusicPlayId (lua_State *L);
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#endif
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static int l_MusicSetVolume (lua_State *L);
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static int l_MusicGetVolume (lua_State *L);
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#ifdef NEWMUSIC
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@@ -1398,7 +1395,6 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
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lua_register(L, "SetMusicMode", l_SetMusicMode );
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lua_register(L, "MusicPlay", l_MusicPlay );
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#ifdef NEWMUSIC
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lua_register(L, "MusicIdPlay", l_MusicPlayId );
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lua_register(L, "AddMusic", l_gAddMusic );
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lua_register(L, "SetMusicID", l_SetMusicID );
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@@ -5715,33 +5711,16 @@ static int l_gAddMusic(lua_State *L)
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}
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#endif
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static int l_MusicPlay (lua_State *L)
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{
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if ( lua_gettop(L) >= 1 )
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{
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UINT32 uiNum = lua_tointeger(L,1);
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#ifdef NEWMUSIC
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MusicPlay( uiNum, MUSIC_OLD_TYPE, FALSE);
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#else
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MusicPlay( uiNum );
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#endif
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}
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return 0;
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}
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#ifdef NEWMUSIC
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static int l_MusicPlayId (lua_State *L)
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{
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if ( lua_gettop(L) >= 2 )
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{
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UINT32 uiNum = lua_tointeger(L,1);
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UINT32 uiType = lua_tointeger(L,2);
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if (uiType>=1 || uiType<=5 )
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MusicPlay( uiNum, uiType, TRUE);
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UINT32 musicMode = lua_tointeger(L, 1);
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UINT32 song = lua_tointeger(L,2);
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MusicPlay( static_cast<NewMusicList>(musicMode), song );
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}
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return 0;
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}
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#endif
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static int l_SetMusicMode (lua_State *L)
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{
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if ( lua_gettop(L) >= 1 )
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