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Allow custom music to be added
Additional music can be added by placing sound files into Dataa/Music folder following this naming convention musicmode_runningNumber.fileformat, so for example: Mainmenu_001.mp3 Mainmenu_002.ogg Laptop_002.ogg Tactical_003.wav ***************************************************************** Different musicmodes are Mainmenu_ <-- Mainmenu music Laptop_ <-- Laptop music Tactical_ <-- Tactical with nothing special going on Enemy_ <-- Tactical, enemy present Battle_ <-- Tactical, enemy present and visible Victory_ <-- Tactical, battle victory Death_ <-- Tactical, battle defeat Creepy_ <-- Tactical, creatures present CreepyBattle_ <-- Tactical, creatures present and visible Music files can be .mp3, .ogg or .wav formats and 100 songs in each category is supported. The running numbering starts from 000 ***************************************************************** A few filenames are treated in a special way to facilitate easy replacement of original music. To replace original music, insert the following named files into this folder "menumix1" <-- Mainmenu music "marimbad 2" <-- Laptop music "nothing A" <-- Tactical with nothing special going on "nothing B" "nothing C" "nothing D" "tensor A" <-- Tactical, enemy present "tensor B" "tensor C" "triumph" "death" "battle A" <-- Tactical, enemy present and visible "tensor B" <-- This file is also used as battle music "creepy" <-- Tactical, creatures present "creature battle" <-- Tactical, creatures present and visible
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@@ -56,6 +56,7 @@
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <Music Control.h>
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static void MAGIC(std::string const& aarrrrgggh = "")
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@@ -574,6 +575,9 @@ BOOLEAN InitializeStandardGamingPlatform(HINSTANCE hInstance, int sCommandShow)
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return FALSE;
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}
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FastDebugMsg("Initializing Music");
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InitializeMusicLists();
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FastDebugMsg("Initializing Game Manager");
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// Initialize the Game
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if (InitializeGame() == FALSE)
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