- New Feature: Toggle scope modes (by Flugente)

o This allows you to toggle between a gun's different scopes via the '.' key. Y
o You get the boni for vison, tunnel vison, sight range, scope magnification etc. only for the scope you use. 
o 2 new ja2_options.ini properties: USE_SCOPE_MODES, DISPLAY_SCOPE_MODES: Allows the display of an icon on your gun, to tell what scope is currently in use. If it is a scope, the magnification factor also gets written. Both options can be found under the  [Tactical Gameplay Settings] section in the ja2_options.ini
o new tag in items.xml (<attachmentclass>) now enables to specifiy what an attachment can do. At the moment used by grenades/rockets/scopes/sights. Items.xml changed accordingly, modders need to add this tag for those items.
o More infos: First post in: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303038&#Post303038
- WARNING: This feature breaks savegame compatibility.

- New Feature: Tripwire-triggered mines (by Flugente)
o This allows creating complex networks of tripwire that can detonate multiple mines attached to them.
o 2 new Items.xml tags: tripwireactivation, tripwire
o More infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303205&#Post303205 

- Overheating addition (by Flugente)
o Severe overheating now temporarily reduces a gun's accuracy. This exact amount is displayed in the UDB.

- Bugfix (by Flugente)
o Removed foregrip as an attachment from the Saiga 12K





git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5196 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-04-12 08:45:36 +00:00
parent 0e64603c9a
commit 756220941b
25 changed files with 1001 additions and 223 deletions
+12 -4
View File
@@ -1496,8 +1496,12 @@ void HandleSoldierDropBomb( SOLDIERTYPE *pSoldier, INT32 sGridNo )
if ( iResult >= 0 )
{
// EXPLOSIVES GAIN (25): Place a bomb, or buried and armed a mine
StatChange( pSoldier, EXPLODEAMT, 25, FALSE );
// Less explosives gain for placing tripwire
if ( Item[ pSoldier->inv[ HANDPOS ].usItem ].tripwire == 1 )
StatChange( pSoldier, EXPLODEAMT, 5, FALSE );
else
// EXPLOSIVES GAIN (25): Place a bomb, or buried and armed a mine
StatChange( pSoldier, EXPLODEAMT, 25, FALSE );
// SANDRO - STOMP traits - Demolitions bonus to trap level
if ( gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pSoldier, DEMOLITIONS_NT ))
@@ -4380,8 +4384,12 @@ void BombMessageBoxCallBack( UINT8 ubExitValue )
if ( iResult >= 0 )
{
// EXPLOSIVES GAIN (25): Place a bomb, or buried and armed a mine
StatChange( gpTempSoldier, EXPLODEAMT, 25, FALSE );
// Less explosives gain for placing tripwire
if ( Item[ gpTempSoldier->inv[ HANDPOS ].usItem ].tripwire == 1 )
StatChange( gpTempSoldier, EXPLODEAMT, 5, FALSE );
else
// EXPLOSIVES GAIN (25): Place a bomb, or buried and armed a mine
StatChange( gpTempSoldier, EXPLODEAMT, 25, FALSE );
}
else
{