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- New Feature: Toggle scope modes (by Flugente)
o This allows you to toggle between a gun's different scopes via the '.' key. Y o You get the boni for vison, tunnel vison, sight range, scope magnification etc. only for the scope you use. o 2 new ja2_options.ini properties: USE_SCOPE_MODES, DISPLAY_SCOPE_MODES: Allows the display of an icon on your gun, to tell what scope is currently in use. If it is a scope, the magnification factor also gets written. Both options can be found under the [Tactical Gameplay Settings] section in the ja2_options.ini o new tag in items.xml (<attachmentclass>) now enables to specifiy what an attachment can do. At the moment used by grenades/rockets/scopes/sights. Items.xml changed accordingly, modders need to add this tag for those items. o More infos: First post in: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303038&#Post303038 - WARNING: This feature breaks savegame compatibility. - New Feature: Tripwire-triggered mines (by Flugente) o This allows creating complex networks of tripwire that can detonate multiple mines attached to them. o 2 new Items.xml tags: tripwireactivation, tripwire o More infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303205&#Post303205 - Overheating addition (by Flugente) o Severe overheating now temporarily reduces a gun's accuracy. This exact amount is displayed in the UDB. - Bugfix (by Flugente) o Removed foregrip as an attachment from the Saiga 12K git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5196 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1593,7 +1593,7 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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/////////////////// OCTH MINIMUM RANGE FOR AIMING BONUS
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if( UsingNewCTHSystem() == false &&
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( Item[gpItemDescObject->usItem].minrangeforaimbonus > 0 || GetMinRangeForAimBonus( gpItemDescObject ) > 0 ) )
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( Item[gpItemDescObject->usItem].minrangeforaimbonus > 0 || GetMinRangeForAimBonus( NULL, gpItemDescObject ) > 0 ) )
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{
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ubRegionOffset = 5;
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MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + ubRegionOffset ] );
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@@ -2644,7 +2644,7 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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///////////////////// AIM BONUS MODIFIER
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if(UsingNewCTHSystem() == false)
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{
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if ( GetAimBonus( gpItemDescObject, 100, 1 ) != 0 )
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if ( GetAimBonus( NULL, gpItemDescObject, 100, 1 ) != 0 )
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{
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if (cnt >= sFirstLine && cnt < sLastLine)
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{
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@@ -3097,7 +3097,7 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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///////////////////// SINGLE-ATTACK AP MODIFIER
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if (GetPercentAPReduction( gpItemDescObject ) != 0 )
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if (GetPercentAPReduction( NULL, gpItemDescObject ) != 0 )
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{
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if (cnt >= sFirstLine && cnt < sLastLine)
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{
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@@ -3955,7 +3955,7 @@ void DrawWeaponStats( OBJECTTYPE * gpItemDescObject )
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//////////////////// OCTH MINIMUM RANGE FOR AIMING BONUS
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if( UsingNewCTHSystem() == false &&
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( Item[gpItemDescObject->usItem].minrangeforaimbonus > 0 || GetMinRangeForAimBonus( gpItemDescObject ) > 0 ) )
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( Item[gpItemDescObject->usItem].minrangeforaimbonus > 0 || GetMinRangeForAimBonus( NULL, gpItemDescObject ) > 0 ) )
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{
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ubNumLine = 5;
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoWeaponIcon, 27, gItemDescGenRegions[ubNumLine][0].sLeft+sOffsetX, gItemDescGenRegions[ubNumLine][0].sTop+sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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@@ -4793,7 +4793,7 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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}
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///////////////////// SINGLE-ATTACK AP MODIFIER
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if (GetPercentAPReduction( gpItemDescObject ) != 0 )
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if (GetPercentAPReduction( NULL, gpItemDescObject ) != 0 )
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{
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if (cnt >= sFirstLine && cnt < sLastLine)
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{
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@@ -5372,7 +5372,7 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
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return;
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// ShotsPer4Turns -> ubAttackAPs, used later for all shot AP values
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ubAttackAPs = BaseAPsToShootOrStab( APBPConstants[DEFAULT_APS], APBPConstants[DEFAULT_AIMSKILL], gpItemDescObject );
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ubAttackAPs = BaseAPsToShootOrStab( APBPConstants[DEFAULT_APS], APBPConstants[DEFAULT_AIMSKILL], gpItemDescObject, NULL );
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INT16 ubBasicAttackAPs = BaseAPsToShootOrStabNoModifier( APBPConstants[DEFAULT_APS], APBPConstants[DEFAULT_AIMSKILL], gpItemDescObject );
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//////////////////////////////////////////////////////////////////////////////////////////
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@@ -5905,7 +5905,7 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
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/////////////////// OCTH MINIMUM RANGE FOR AIMING BONUS
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if( UsingNewCTHSystem() == false &&
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( Item[gpItemDescObject->usItem].minrangeforaimbonus > 0 || GetMinRangeForAimBonus( gpItemDescObject ) > 0 ) )
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( Item[gpItemDescObject->usItem].minrangeforaimbonus > 0 || GetMinRangeForAimBonus( NULL, gpItemDescObject ) > 0 ) )
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{
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// Set line to draw into
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ubNumLine = 5;
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@@ -5917,7 +5917,7 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
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INT16 iMinRangeForAimBonusValue = Item[gpItemDescObject->usItem].minrangeforaimbonus / 10;
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// Get final Minimum Range For Aim Bonus value
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INT16 iFinalMinRangeForAimBonusValue = GetMinRangeForAimBonus(gpItemDescObject) / 10;
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INT16 iFinalMinRangeForAimBonusValue = GetMinRangeForAimBonus( NULL, gpItemDescObject ) / 10;
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// Get Minimum Range For Aim Bonus modifier
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INT16 iMinRangeForAimBonusModifier = iFinalMinRangeForAimBonusValue - iMinRangeForAimBonusValue;
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@@ -6571,7 +6571,7 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
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sHeight = gItemDescGenRegions[ubNumLine][1].sBottom - sTop;
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// Get final Burst Cost
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INT16 iFinalBurstAPCost = ubAttackAPs + CalcAPsToBurst( APBPConstants[DEFAULT_APS], gpItemDescObject );
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INT16 iFinalBurstAPCost = ubAttackAPs + CalcAPsToBurst( APBPConstants[DEFAULT_APS], gpItemDescObject, NULL );
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// Get base Burst Cost
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INT16 iBurstAPCost = ubBasicAttackAPs + CalcAPsToBurstNoModifier( APBPConstants[DEFAULT_APS], gpItemDescObject );
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@@ -6637,7 +6637,7 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
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sHeight = gItemDescGenRegions[ubNumLine][1].sBottom - sTop;
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// Get final Autofire Cost
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INT16 iFinalAutoAPCost = ubAttackAPs + CalcAPsToAutofire( APBPConstants[DEFAULT_APS], gpItemDescObject, 3 );
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INT16 iFinalAutoAPCost = ubAttackAPs + CalcAPsToAutofire( APBPConstants[DEFAULT_APS], gpItemDescObject, 3, NULL );
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// Get base Autofire Cost
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INT16 iAutoAPCost = ubBasicAttackAPs + CalcAPsToAutofireNoModifier( APBPConstants[DEFAULT_APS], gpItemDescObject, 3 );
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@@ -8578,7 +8578,7 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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///////////////////// AIM BONUS MODIFIER
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if(UsingNewCTHSystem() == false)
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{
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iModifier[0] = GetAimBonus( gpItemDescObject, 100, 1 );
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iModifier[0] = GetAimBonus( NULL, gpItemDescObject, 100, 1 );
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iModifier[1] = 0;
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iModifier[2] = 0;
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if (iModifier[0] != 0 || iModifier[1] != 0 || iModifier[2] != 0)
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@@ -9506,7 +9506,7 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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}
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///////////////////// SINGLE-ATTACK AP MODIFIER
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iModifier[0] = GetPercentAPReduction( gpItemDescObject );
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iModifier[0] = GetPercentAPReduction( NULL, gpItemDescObject );
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iModifier[1] = iModifier[0];
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iModifier[2] = iModifier[0];
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if (iModifier[0] != 0 )
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