mirror of
https://github.com/1dot13/source.git
synced 2026-08-26 14:30:26 +02:00
- Fixed Tixa problem: When playing Realistic you could go down to underground level where crepitus are
o When loading such a buggy savegame, we will fix it automatically - Simplified (reworked) IF-conditions with crepitus - new define in luaglobal.h: LUA_GAME_INIT_NEW_GAME, LUA_GAME_INIT_NPCS. o So we can select if we want to use lua script (GameInit.lua) or the hardcoded JA2 stuff git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4475 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Binary file not shown.
@@ -8127,7 +8127,7 @@ void AssignPersonnelKillsHelpText( INT32 IMercId )
|
||||
if (gMercProfiles[Menptr[IMercId].ubProfile].records.usKillsCreatures > 0 || fShowRecordsIfZero)
|
||||
{
|
||||
// WANNE: Only display the monster info, when we play with monsters!
|
||||
if (gGameExternalOptions.fEnableCrepitus)
|
||||
if (gGameOptions.ubGameStyle == STYLE_SCIFI && gGameExternalOptions.fEnableCrepitus)
|
||||
{
|
||||
swprintf(atStr, pPersonnelRecordsHelpTexts[ 4 ], gMercProfiles[Menptr[IMercId].ubProfile].records.usKillsCreatures );
|
||||
wcscat( apStr, atStr );
|
||||
|
||||
Reference in New Issue
Block a user