- Fixed Tixa problem: When playing Realistic you could go down to underground level where crepitus are

o When loading such a buggy savegame, we will fix it automatically

- Simplified (reworked) IF-conditions with crepitus

- new define in luaglobal.h: LUA_GAME_INIT_NEW_GAME, LUA_GAME_INIT_NPCS.
o So we can select if we want to use lua script (GameInit.lua) or the hardcoded JA2 stuff

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4475 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-06-06 19:04:56 +00:00
parent bfbe6b0311
commit 75b4d43964
9 changed files with 117 additions and 17 deletions
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+1 -1
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@@ -8127,7 +8127,7 @@ void AssignPersonnelKillsHelpText( INT32 IMercId )
if (gMercProfiles[Menptr[IMercId].ubProfile].records.usKillsCreatures > 0 || fShowRecordsIfZero)
{
// WANNE: Only display the monster info, when we play with monsters!
if (gGameExternalOptions.fEnableCrepitus)
if (gGameOptions.ubGameStyle == STYLE_SCIFI && gGameExternalOptions.fEnableCrepitus)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 4 ], gMercProfiles[Menptr[IMercId].ubProfile].records.usKillsCreatures );
wcscat( apStr, atStr );