- Fixed Tixa problem: When playing Realistic you could go down to underground level where crepitus are

o When loading such a buggy savegame, we will fix it automatically

- Simplified (reworked) IF-conditions with crepitus

- new define in luaglobal.h: LUA_GAME_INIT_NEW_GAME, LUA_GAME_INIT_NPCS.
o So we can select if we want to use lua script (GameInit.lua) or the hardcoded JA2 stuff

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4475 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-06-06 19:04:56 +00:00
parent bfbe6b0311
commit 75b4d43964
9 changed files with 117 additions and 17 deletions
+5
View File
@@ -1782,11 +1782,16 @@ void HandleRPCDescriptionOfSector( INT16 sSectorX, INT16 sSectorY, INT16 sSector
{
if ( sSectorX == ubSectorDescription[ cnt ][ 1 ] && sSectorY == ubSectorDescription[ cnt ][ 0 ] )
{
if ((gGameOptions.ubGameStyle == STYLE_REALISTIC || !gGameExternalOptions.fEnableCrepitus) && cnt == 3)
continue;
/*
// If we're not scifi, skip some
if ( !(gGameOptions.ubGameStyle == STYLE_SCIFI && gGameExternalOptions.fEnableCrepitus) && cnt == 3 )
{
continue;
}
*/
SetSectorFlag( sSectorX, sSectorY, ( UINT8 )sSectorZ, SF_HAVE_USED_GUIDE_QUOTE );