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- Fixed Tixa problem: When playing Realistic you could go down to underground level where crepitus are
o When loading such a buggy savegame, we will fix it automatically - Simplified (reworked) IF-conditions with crepitus - new define in luaglobal.h: LUA_GAME_INIT_NEW_GAME, LUA_GAME_INIT_NPCS. o So we can select if we want to use lua script (GameInit.lua) or the hardcoded JA2 stuff git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4475 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1782,11 +1782,16 @@ void HandleRPCDescriptionOfSector( INT16 sSectorX, INT16 sSectorY, INT16 sSector
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{
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if ( sSectorX == ubSectorDescription[ cnt ][ 1 ] && sSectorY == ubSectorDescription[ cnt ][ 0 ] )
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{
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if ((gGameOptions.ubGameStyle == STYLE_REALISTIC || !gGameExternalOptions.fEnableCrepitus) && cnt == 3)
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continue;
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/*
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// If we're not scifi, skip some
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if ( !(gGameOptions.ubGameStyle == STYLE_SCIFI && gGameExternalOptions.fEnableCrepitus) && cnt == 3 )
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{
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continue;
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}
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*/
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SetSectorFlag( sSectorX, sSectorY, ( UINT8 )sSectorZ, SF_HAVE_USED_GUIDE_QUOTE );
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