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Feature improvement:
- via StructureConstruct.xml and StructureDeconstruct.xml, one can now define which structures can be removed and created via items and the fortifications feature. For more information, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/335557#Post335557 does not break savegame compatibility. Requires GameDir >= r2140. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7491 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -731,9 +731,9 @@ extern OBJECTTYPE gTempObject;
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// flags used for various item properties (easier than adding 32 differently named variables). DO NOT CHANGE THEM, UNLESS YOU KNOW WHAT YOU ARE DOING!!!
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// note that these should not be used to determine what kind of an attachment an item is, that is determined by attachmentclass and the AC_xxx flags above
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#define EMPTY_SANDBAG 0x00000001 //1
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#define FULL_SANDBAG 0x00000002 //2
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//#define FULL_SANDBAG 0x00000002 //2
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#define SHOVEL 0x00000004 //4 // a shovel is used for filling sandbags and other building-related tasks
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#define CONCERTINA 0x00000008 //8
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//#define CONCERTINA 0x00000008 //8
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#define WATER_DRUM 0x00000010 //16 // water drums allow to refill canteens in the sector they are in
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#define MEAT_BLOODCAT 0x00000020 //32 // retrieve this by gutting a bloodcat
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@@ -765,7 +765,7 @@ extern OBJECTTYPE gTempObject;
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#define SIGNAL_SHELL 0x04000000 //67108864 // this is a signal shell that precedes artillery barrages
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#define POWER_PACK 0x08000000 //134217728 // item continously powers an item it is attached to
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#define SPOTTERITEM 0x10000000 //268435456 // binocular
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//#define WOODENPLANK 0x10000000 //268435456 // wooden planks
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#define DISEASEPROTECTION_FACE 0x20000000 //536870912 // this item protects us from getting diseases by human contact if worn in a face slot
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#define DISEASEPROTECTION_HAND 0x40000000 //1073741824 // this item protects us from getting diseases by human contact if kept in inventory
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/*#define PLAYER_NET_4_LVL_4 0x80000000 //2147483648*/
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