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Feature improvement:
- via StructureConstruct.xml and StructureDeconstruct.xml, one can now define which structures can be removed and created via items and the fortifications feature. For more information, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/335557#Post335557 does not break savegame compatibility. Requires GameDir >= r2140. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7491 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -66,6 +66,8 @@ typedef PARSE_STAGE;
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#define DRUGSFILENAME "Items\\Drugs.xml"
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#define FOODFILENAME "Items\\Food.xml"
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#define FOODOPINIONFILENAME "Items\\FoodOpinion.xml"
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#define STRUCTUREDECONSTRUCTFILENAME "Items\\StructureDeconstruct.xml"
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#define STRUCTURECONSTRUCTFILENAME "Items\\StructureConstruct.xml"
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#define CLOTHESFILENAME "Items\\Clothes.xml"
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#define RANDOMITEMFILENAME "Items\\RandomItem.xml"
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#define AMMOFILENAME "Items\\AmmoStrings.xml"
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@@ -322,6 +324,13 @@ extern BOOLEAN WriteFoodOpinionStats();
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extern BOOLEAN ReadInDiseaseStats( STR fileName );
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extern BOOLEAN WriteDiseaseStats( );
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// Flugente: structure (de-)construct
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extern BOOLEAN ReadInStructureDeconstructStats(STR fileName);
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extern BOOLEAN WriteStructureDeconstructStats();
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extern BOOLEAN ReadInStructureConstructStats(STR fileName);
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extern BOOLEAN WriteStructureConstructStats();
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// Flugente: merchants
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extern BOOLEAN ReadInMerchantStats(STR fileName);
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extern BOOLEAN WriteMerchantStats();
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