mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
CalcEffVolume fix: sleeping state check
Attacks fix: 100 AP system for HitRate calculation EstimatePath fix: ignore person at destination if we are estimating path cost FindFlankingSpot: use full search range git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8265 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -6332,11 +6332,12 @@ UINT8 CalcEffVolume(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bLevel, UINT8 ubN
|
||||
iEffVolume -= 5;
|
||||
}
|
||||
|
||||
if (pSoldier->bAssignment == SLEEPING )
|
||||
{
|
||||
// decrease effective volume since we're asleep!
|
||||
iEffVolume -= 5;
|
||||
}
|
||||
//if (pSoldier->bAssignment == SLEEPING )
|
||||
if( pSoldier->flags.fMercAsleep )
|
||||
{
|
||||
// decrease effective volume since we're asleep!
|
||||
iEffVolume -= 5;
|
||||
}
|
||||
|
||||
// check for floor/roof difference
|
||||
if (bLevel > pSoldier->pathing.bLevel)
|
||||
|
||||
Reference in New Issue
Block a user