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- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required. - Fix: income of mine 0 was not correctly calculated git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -212,6 +212,18 @@ enum
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PRISONER_INTERROGATION_MAX
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};
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// Flugente: ASD resource types
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enum
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{
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ASD_MONEY,
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ASD_FUEL,
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ASD_HELI,
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ASD_JEEP,
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ASD_TANK,
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ASD_RESOURCE_MAX
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};
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typedef struct
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{
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BOOLEAN fGunNut;
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@@ -600,6 +612,33 @@ typedef struct
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BOOLEAN gfInvestigateSector;
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BOOLEAN gfReassignPendingReinforcements;
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// Flugente: ASD
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BOOLEAN fASDActive;
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UINT8 usASDSupplyArrivalSector;
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INT32 gASDResource_Cost[ASD_RESOURCE_MAX];
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INT32 gASDResource_BuyTime[ASD_RESOURCE_MAX];
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// Flugente: enemy heli
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BOOLEAN fEnemyHeliActive;
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UINT16 gEnemyHeliMaxHP;
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UINT16 gEnemyHeliTimePerHPRepair;
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INT32 gEnemyHeliCostPerRepair1HP;
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UINT16 gEnemyHeliMaxFuel;
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UINT16 gEnemyHeliTimePerFuelRefuel;
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UINT8 gEnemyHeliAllowedSAMContacts;
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UINT16 gEnemyHeliSAMDamage_Base;
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UINT16 gEnemyHeliSAMDamage_Var;
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UINT16 gEnemyHeliMANPADSDamage_Base;
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UINT16 gEnemyHeliMANPADSDamage_Var;
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UINT8 usEnemyHeliBaseSector;
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INT32 sEnemyHeliBaseParkGridno[2];
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INT32 sEnemyHeliBaseParkTileIndex;
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INT32 ubEnemiesItemDrop;
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BOOLEAN gfUseExternalLoadscreens;
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