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- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required. - Fix: income of mine 0 was not correctly calculated git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define ENEMY_HELICOPTERS 164 // Flugente: enemy helicopters
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#define DRUG_SYSTEM_REDONE 163 // Flugente: reworked the drug system
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#define MILITIA_PATH_PLOTTING 162 // Flugente: the player can plot militia paths in strategic, similar to player or helicopter travel
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#define STRATEGIC_TEAM_GROUPS 161 // Flugente: a change to the GROUP-structure allows any team to have strategic movement groups
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@@ -82,7 +83,7 @@ extern CHAR16 zTrackingNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION DRUG_SYSTEM_REDONE
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#define SAVE_GAME_VERSION ENEMY_HELICOPTERS
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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