- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706

- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required.
- Fix: income of mine 0 was not correctly calculated

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-09 19:45:30 +00:00
parent 70b832d0b4
commit 7664342746
67 changed files with 3187 additions and 165 deletions
+28
View File
@@ -116,6 +116,7 @@
#include "CampaignStats.h" // added by Flugente
#include "DynamicDialogue.h" // added by Flugente
#include "PMC.h" // added by Flugente
#include "ASD.h" // added by Flugente
#endif
#include "BobbyR.h"
@@ -4398,6 +4399,13 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
goto FAILED_TO_SAVE;
}
// Flugente: enemy helicopters
if ( !SaveASDData( hFile ) )
{
ScreenMsg( FONT_MCOLOR_WHITE, MSG_ERROR, L"ERROR writing Arulco special division data" );
goto FAILED_TO_SAVE;
}
//Close the saved game file
FileClose( hFile );
@@ -6097,6 +6105,26 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
return(FALSE);
}
if ( guiCurrentSaveGameVersion >= ENEMY_HELICOPTERS )
{
uiRelEndPerc += 1;
SetRelativeStartAndEndPercentage( 0, uiRelStartPerc, uiRelEndPerc, L"Load Arulco special division data..." );
RenderProgressBar( 0, 100 );
uiRelStartPerc = uiRelEndPerc;
if ( !LoadASDData( hFile ) )
{
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "Arulco special division data Load failed" ) );
FileClose( hFile );
return(FALSE);
}
}
else
{
// if loading an old savegame that did not have this feature, initialise
InitASD();
}
//
//Close the saved game file
//