- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706

- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required.
- Fix: income of mine 0 was not correctly calculated

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-09 19:45:30 +00:00
parent 70b832d0b4
commit 7664342746
67 changed files with 3187 additions and 165 deletions
+43 -1
View File
@@ -47,6 +47,8 @@
#include "MilitiaSquads.h"
#include "PMC.h" // added by Flugente
#include "finances.h" // added by Flugente
#include "ASD.h" // added by Flugente
#include "Player Command.h" // added by Flugente
#endif
#include "connect.h"
@@ -573,7 +575,47 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
EndQuest( QUEST_KINGPIN_ANGEL_MARIA, gWorldSectorX, gWorldSectorY );
break;
#endif
#endif
case EVENT_ASD_UPDATE:
UpdateASD();
break;
case EVENT_ASD_PURCHASE_FUEL:
if ( IsSectorEnemyControlled( SECTORX( gGameExternalOptions.usASDSupplyArrivalSector ), SECTORY( gGameExternalOptions.usASDSupplyArrivalSector ), 0 ) )
ASDReceiveOrderedStrategicAIResources( ASD_FUEL, pEvent->uiParam );
break;
case EVENT_ASD_PURCHASE_JEEP:
if ( IsSectorEnemyControlled( SECTORX( gGameExternalOptions.usASDSupplyArrivalSector ), SECTORY( gGameExternalOptions.usASDSupplyArrivalSector ), 0 ) )
ASDReceiveOrderedStrategicAIResources( ASD_JEEP, pEvent->uiParam );
break;
case EVENT_ASD_PURCHASE_TANK:
if ( IsSectorEnemyControlled( SECTORX( gGameExternalOptions.usASDSupplyArrivalSector ), SECTORY( gGameExternalOptions.usASDSupplyArrivalSector ), 0 ) )
ASDReceiveOrderedStrategicAIResources( ASD_TANK, pEvent->uiParam );
break;
case EVENT_ASD_PURCHASE_HELI:
if ( IsSectorEnemyControlled( SECTORX( gGameExternalOptions.usEnemyHeliBaseSector ), SECTORY( gGameExternalOptions.usEnemyHeliBaseSector ), 0 ) )
ASDReceiveOrderedStrategicAIResources( ASD_HELI, pEvent->uiParam );
break;
case EVENT_ENEMY_HELI_UPDATE:
UpdateEnemyHeli( pEvent->uiParam );
break;
case EVENT_ENEMY_HELI_REPAIR:
UpdateEnemyHeliRepair( pEvent->uiParam );
break;
case EVENT_ENEMY_HELI_REFUEL:
UpdateEnemyHeliRefuel( pEvent->uiParam );
break;
case EVENT_SAMSITE_REPAIRED:
RepairSamSite( pEvent->uiParam );
break;
}
gfPreventDeletionOfAnyEvent = fOrigPreventFlag;
return TRUE;