- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706

- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required.
- Fix: income of mine 0 was not correctly calculated

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-09 19:45:30 +00:00
parent 70b832d0b4
commit 7664342746
67 changed files with 3187 additions and 165 deletions
+8 -4
View File
@@ -61,6 +61,7 @@
#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
#include "CampaignStats.h" // added by Flugente
#include "PMC.h" // added by Flugente
#include "ASD.h" // added by Flugente
#endif
#include "Vehicles.h"
@@ -499,13 +500,16 @@ void InitStrategicLayer( void )
// re-set up leave list arrays for dismissed mercs
InitLeaveList( );
// Flugente: se up VIP locations
void InitVIPSectors( );
// Flugente: set up VIP locations
InitVIPSectors();
// Flugente: init special AI
InitASD();
#ifdef JA2UB
#ifdef JA2UB
LuaInitStrategicLayer(0); //JA25 UB InitStrategicLayer.lua
#endif
#endif
// reset time compression mode to X0 (this will also pause it)
SetGameTimeCompressionLevel( TIME_COMPRESS_X0 );