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- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required. - Fix: income of mine 0 was not correctly calculated git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -61,6 +61,7 @@
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#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
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#include "CampaignStats.h" // added by Flugente
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#include "PMC.h" // added by Flugente
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#include "ASD.h" // added by Flugente
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#endif
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#include "Vehicles.h"
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@@ -499,13 +500,16 @@ void InitStrategicLayer( void )
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// re-set up leave list arrays for dismissed mercs
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InitLeaveList( );
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// Flugente: se up VIP locations
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void InitVIPSectors( );
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// Flugente: set up VIP locations
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InitVIPSectors();
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// Flugente: init special AI
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InitASD();
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#ifdef JA2UB
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#ifdef JA2UB
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LuaInitStrategicLayer(0); //JA25 UB InitStrategicLayer.lua
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#endif
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#endif
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// reset time compression mode to X0 (this will also pause it)
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SetGameTimeCompressionLevel( TIME_COMPRESS_X0 );
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