- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706

- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required.
- Fix: income of mine 0 was not correctly calculated

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-09 19:45:30 +00:00
parent 70b832d0b4
commit 7664342746
67 changed files with 3187 additions and 165 deletions
+8 -1
View File
@@ -44,6 +44,7 @@
#include "Soldier macros.h"
#include "Morale.h"
#include "CampaignStats.h" // added by Flugente
#include "ASD.h" // added by Flugente
#endif
#ifdef JA2BETAVERSION
@@ -1559,11 +1560,17 @@ void AddPossiblePendingEnemiesToBattle()
return;
}
}
if ( (!PlayerMercsInSector( (UINT8)gWorldSectorX, (UINT8)gWorldSectorY, 0 ) && !NumNonPlayerTeamMembersInSector( gWorldSectorX, gWorldSectorY, MILITIA_TEAM ))
|| !NumNonPlayerTeamMembersInSector( gWorldSectorX, gWorldSectorY, ENEMY_TEAM ) )
return;
// Flugente: if there is an enemy helicopter here, it can add reinforcements
if ( gTacticalStatus.Team[ENEMY_TEAM].bAwareOfOpposition )
{
EnemyHeliTroopDrop( SECTOR( gWorldSectorX, gWorldSectorY ) );
}
ubSlots = NumFreeSlots( ENEMY_TEAM );
if(gGameExternalOptions.sMinDelayEnemyReinforcements)//dnl ch68 080913
{