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- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required. - Fix: income of mine 0 was not correctly calculated git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6829,7 +6829,8 @@ void RemoveCapturedEnemiesFromSectorInfo( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
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// officers and generals are 'special' prisoners...
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if ( pTeamSoldier->usSoldierFlagMask & SOLDIER_VIP )
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++sNumPrisoner[PRISONER_GENERAL];
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else if ( pTeamSoldier->usSoldierFlagMask & SOLDIER_ENEMY_OFFICER )
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// downed pilots count as officers too, even though they are civilians. This makes capturing them more rewarding
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else if ( (pTeamSoldier->usSoldierFlagMask & SOLDIER_ENEMY_OFFICER) || pTeamSoldier->ubCivilianGroup == DOWNEDPILOT_CIV_GROUP )
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++sNumPrisoner[PRISONER_OFFICER];
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else if ( pTeamSoldier->bTeam == ENEMY_TEAM )
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{
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