- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706

- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required.
- Fix: income of mine 0 was not correctly calculated

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-09 19:45:30 +00:00
parent 70b832d0b4
commit 7664342746
67 changed files with 3187 additions and 165 deletions
+2 -1
View File
@@ -6829,7 +6829,8 @@ void RemoveCapturedEnemiesFromSectorInfo( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
// officers and generals are 'special' prisoners...
if ( pTeamSoldier->usSoldierFlagMask & SOLDIER_VIP )
++sNumPrisoner[PRISONER_GENERAL];
else if ( pTeamSoldier->usSoldierFlagMask & SOLDIER_ENEMY_OFFICER )
// downed pilots count as officers too, even though they are civilians. This makes capturing them more rewarding
else if ( (pTeamSoldier->usSoldierFlagMask & SOLDIER_ENEMY_OFFICER) || pTeamSoldier->ubCivilianGroup == DOWNEDPILOT_CIV_GROUP )
++sNumPrisoner[PRISONER_OFFICER];
else if ( pTeamSoldier->bTeam == ENEMY_TEAM )
{