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- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required. - Fix: income of mine 0 was not correctly calculated git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -391,7 +391,7 @@ enum
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#define SOLDIER_ENEMY_OBSERVEDTHISTURN 0x08000000 //134217728 // enemy soldier was seen by the player this turn
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#define SOLDIER_VIP 0x10000000 //268435456 // soldier is a VIP - the player will likely try to assassinate him
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#define SOLDIER_BODYGUARD 0x20000000 //536870912 // soldier is a bodyguard for a VIP/*
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#define SOLDIER_BODYGUARD 0x20000000 //536870912 // soldier is a bodyguard for a VIP
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#define SOLDIER_COVERT_TEMPORARY_OVERT 0x40000000 //1073741824 // we are covert, but just performed a obviously suspicious task. For a short time, we can be uncovered more easily
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#define SOLDIER_MOVEITEM_RESTRICTED 0x80000000 //2147483648 // when moving item, this soldier will not pick up equipment the militia might use
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// ----------------------------------------------------------------
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