- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706

- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required.
- Fix: income of mine 0 was not correctly calculated

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-09 19:45:30 +00:00
parent 70b832d0b4
commit 7664342746
67 changed files with 3187 additions and 165 deletions
+5
View File
@@ -48,6 +48,7 @@
#include "Soldier Functions.h"
#include "Animation Control.h"
#include "Soldier Ani.h"
#include "ASD.h" // added by Flugente
#endif
#ifdef COUNT_PATHS
@@ -1930,11 +1931,15 @@ BOOLEAN DamageStructure( STRUCTURE * pStructure, UINT8 ubDamage, UINT8 ubReason,
CHECKF( pBase );
if (pBase->ubHitPoints <= ubDamage)
{
UpdateAndDamageEnemyHeliIfFound( gWorldSectorX, gWorldSectorY, gbWorldSectorZ, sGridNo, ubDamage, TRUE );
// boom! structure destroyed!
return( TRUE );
}
else
{
UpdateAndDamageEnemyHeliIfFound( gWorldSectorX, gWorldSectorY, gbWorldSectorZ, sGridNo, ubDamage, FALSE );
pBase->ubHitPoints -= ubDamage;
//Since the structure is being damaged, set the map element that a structure is damaged