mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required. - Fix: income of mine 0 was not correctly calculated git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -48,6 +48,7 @@
|
||||
#include "Soldier Functions.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Soldier Ani.h"
|
||||
#include "ASD.h" // added by Flugente
|
||||
#endif
|
||||
|
||||
#ifdef COUNT_PATHS
|
||||
@@ -1930,11 +1931,15 @@ BOOLEAN DamageStructure( STRUCTURE * pStructure, UINT8 ubDamage, UINT8 ubReason,
|
||||
CHECKF( pBase );
|
||||
if (pBase->ubHitPoints <= ubDamage)
|
||||
{
|
||||
UpdateAndDamageEnemyHeliIfFound( gWorldSectorX, gWorldSectorY, gbWorldSectorZ, sGridNo, ubDamage, TRUE );
|
||||
|
||||
// boom! structure destroyed!
|
||||
return( TRUE );
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateAndDamageEnemyHeliIfFound( gWorldSectorX, gWorldSectorY, gbWorldSectorZ, sGridNo, ubDamage, FALSE );
|
||||
|
||||
pBase->ubHitPoints -= ubDamage;
|
||||
|
||||
//Since the structure is being damaged, set the map element that a structure is damaged
|
||||
|
||||
Reference in New Issue
Block a user