- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706

- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required.
- Fix: income of mine 0 was not correctly calculated

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-09 19:45:30 +00:00
parent 70b832d0b4
commit 7664342746
67 changed files with 3187 additions and 165 deletions
+18
View File
@@ -4155,6 +4155,7 @@ STR16 pMapPopUpInventoryText[] =
{
L"存货",
L"离开",
L"Repair", // TODO.Translate
};
// town strings
@@ -4523,6 +4524,7 @@ STR16 pTransactionText[] =
L"释放俘虏所需的赎金", //L"Ransom for released prisoners",
L"记录捐款费", //L"WHO data subscription", // Flugente: disease
L"Kerberus安保公司的费用", //L"Payment to Kerberus",  // Flugente: PMC
L"SAM site repair", // Flugente: SAM repair // TODO.Translate
};
STR16 pTransactionAlternateText[] =
@@ -8898,6 +8900,7 @@ STR16 szBackgroundText_Value[]=
L" %s%d夜晚听力范围\n", //L" %s%d hearing range during the night\n",
L" %s%d白天听力范围\n", //L" %s%d hearing range during the day\n",
L" %s%d解除陷阱效率\n",
L" %s%d%% CTH with SAMs\n", // TODO.Translate
L" %s%d%%友好对话效果\n", //L" %s%d%% effectiveness to friendly approach\n",
L" %s%d%%直接对话效果\n", //L" %s%d%% effectiveness to direct approach\n",
@@ -10846,6 +10849,21 @@ STR16 szMilitiaStrategicMovementText[] =
L"民兵的志愿者: %d (+%5.3f)", //L"Militia Volunteers: %d (+%5.3f)",
};
STR16 szEnemyHeliText[] = // TODO.Translate
{
L"Enemy helicopter shot down in %s!",
L"We... uhm... currently don't control that site, commander...",
L"The SAM does not need maintenance at the moment.",
L"We've already ordered the repair, this will take time.",
L"We do not have enough resources to do that.",
L"Repair SAM site? This will cost %d$ and take %d hours.",
L"Enemy helicopter hit in %s.",
L"%s fires %s at enemy helicopter in %s.",
L"SAM in %s fires at enemy helicopter in %s.",
};
// WANNE: Some Chinese specific strings that needs to be in unicode!
STR16 ChineseSpecString1 = L"%"; //defined in _ChineseText.cpp as this file is already unicode
STR16 ChineseSpecString2 = L"*%3d%%%"; //defined in _ChineseText.cpp as this file is already unicode