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- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required. - Fix: income of mine 0 was not correctly calculated git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4155,6 +4155,7 @@ STR16 pMapPopUpInventoryText[] =
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{
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L"存货",
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L"离开",
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L"Repair", // TODO.Translate
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};
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// town strings
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@@ -4523,6 +4524,7 @@ STR16 pTransactionText[] =
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L"释放俘虏所需的赎金", //L"Ransom for released prisoners",
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L"记录捐款费", //L"WHO data subscription", // Flugente: disease
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L"Kerberus安保公司的费用", //L"Payment to Kerberus", // Flugente: PMC
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L"SAM site repair", // Flugente: SAM repair // TODO.Translate
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};
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STR16 pTransactionAlternateText[] =
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@@ -8898,6 +8900,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d夜晚听力范围\n", //L" %s%d hearing range during the night\n",
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L" %s%d白天听力范围\n", //L" %s%d hearing range during the day\n",
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L" %s%d解除陷阱效率\n",
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L" %s%d%% CTH with SAMs\n", // TODO.Translate
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L" %s%d%%友好对话效果\n", //L" %s%d%% effectiveness to friendly approach\n",
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L" %s%d%%直接对话效果\n", //L" %s%d%% effectiveness to direct approach\n",
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@@ -10846,6 +10849,21 @@ STR16 szMilitiaStrategicMovementText[] =
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L"民兵的志愿者: %d (+%5.3f)", //L"Militia Volunteers: %d (+%5.3f)",
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};
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STR16 szEnemyHeliText[] = // TODO.Translate
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{
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L"Enemy helicopter shot down in %s!",
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L"We... uhm... currently don't control that site, commander...",
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L"The SAM does not need maintenance at the moment.",
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L"We've already ordered the repair, this will take time.",
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L"We do not have enough resources to do that.",
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L"Repair SAM site? This will cost %d$ and take %d hours.",
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L"Enemy helicopter hit in %s.",
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L"%s fires %s at enemy helicopter in %s.",
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L"SAM in %s fires at enemy helicopter in %s.",
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};
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// WANNE: Some Chinese specific strings that needs to be in unicode!
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STR16 ChineseSpecString1 = L"%%"; //defined in _ChineseText.cpp as this file is already unicode
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STR16 ChineseSpecString2 = L"*%3d%%%%"; //defined in _ChineseText.cpp as this file is already unicode
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