diff --git a/Tactical/TeamTurns.cpp b/Tactical/TeamTurns.cpp index feabe8fc0..26c02dae1 100644 --- a/Tactical/TeamTurns.cpp +++ b/Tactical/TeamTurns.cpp @@ -918,8 +918,8 @@ void StartInterrupt( void ) pSoldier = MercPtrs[ cnt ]; // pSoldier = MercPtrs[ubFirstInterrupter]; - //if ( gTacticalStatus.ubCurrentTeam == OUR_TEAM) - if ( pSoldier->bTeam > OUR_TEAM && pSoldier->bTeam < 6) + //if ( gTacticalStatus.ubCurrentTeam == OUR_TEAM )//hayden + if (!is_networked && gTacticalStatus.ubCurrentTeam == OUR_TEAM ) // if ( pSoldier->bTeam > OUR_TEAM && pSoldier->bTeam < 6) // cheap disable { // we're being interrupted by the computer! // we delay displaying any interrupt message until the computer