- new: Externalized sector loadscreens to TableData\Map\SectorLoadscreens.xml (INI-Switch: USE_EXTERNALIZED_LOADSCREENS)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@887 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-05-21 14:29:52 +00:00
parent 2ee08ea1c0
commit 76cf1684f1
9 changed files with 1767 additions and 846 deletions
+2 -4
View File
@@ -581,10 +581,8 @@ void LoadGameExternalOptions()
// WANNE: Drop Items
gGameExternalOptions.ubEnemiesItemDrop = iniReader.ReadInteger("JA2 Gameplay Settings","ENEMIES_ITEM_DROP", 0);
// WANNE: Auto save: Attention: The game always crashes after a "normal" savegame is loaded after loading an autosave
// So for now USE_AUTO_SAVE is always false.
// The game crashes when removing mouse region that are not set
//gGameExternalOptions.gfUseAutoSave = iniReader.ReadBoolean("JA2 Gameplay Settings","USE_AUTO_SAVE",FALSE);
// WANNE: External sector Loadscreens [2007-05-19]
gGameExternalOptions.gfUseExternalLoadscreens = iniReader.ReadBoolean("JA2 Gameplay Settings","USE_EXTERNALIZED_LOADSCREENS", FALSE);
// Militia settings
gGameExternalOptions.guiAllowMilitiaGroupsDelay = iniReader.ReadInteger("JA2 Gameplay Settings","ALLOW_MILITIA_MOBILE_DELAY",1);