build Lua from vendored source instead of the prebuilt lua51.lib

The tree carried two prebuilt Lua static libraries and a copy of the Lua
public headers. lua51.lib is 5.1.2 and matched the headers; lua51.vc9.lib
is 5.1.4 and was dead weight — it came second in Ja2_Libraries, so the
linker resolved every Lua symbol out of lua51.lib and never pulled an
object from it. Just as well, since it asks for /DEFAULTLIB:MSVCRT while
we build /MT.

ext/lua-5.1.5 is the upstream tarball unmodified, built as lua51 the way
the other vendored libraries are, and its src directory replaces lua/ as
the home of lua.h, luaconf.h, lauxlib.h and lualib.h. Those four headers
were stock 5.1.2 retabbed, so 5.1.5 is bugfix-only against what the game
compiled against; the bytecode format is unchanged across 5.1.x and every
script under gamedir is plain source anyway. lua/lua.hpp had no includers
and returns to etc/ where upstream keeps it.

/SAFESEH:NO goes with it. Its two stated reasons were lua51.lib and the
smackw32 import library, and both are now gone: every remaining prebuilt
static library is SAFESEH-clean (libexpatMT.lib 5 of 5 members with
@feat.00 = 0x1, RakNetLibStatic.lib 79 of 79), and lld-link emits a
3155-entry SEHandlerTable without it.

The /MT comment blamed the wrong library. lua51.lib carried no linker
directives at all; RakNetLibStatic.lib is what pins us to the static
runtime, with /DEFAULTLIB:LIBCMT and /DEFAULTLIB:libcpmt.

Verified by building all four applications in Debug and Release, and by
linking the tarball's own lua.c against our lua51.lib with the build's
clang-cl flags and running it under Wine: 5.1 stdlib, GC, coroutines and
the x86 __asm fld/fistp lua_number2int fast path all behave. The game
itself could not be launched here — this checkout's gamedir has loose
Data directories but no SLF archives, so VFS aborts on Data\Ambient.slf
long before any script runs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Marco Antonio J. Costa
2026-07-30 13:25:35 -03:00
committed by majcosta
co-authored by Claude Opus 5
parent 7f7cf34e26
commit 76eda883a5
107 changed files with 27315 additions and 149 deletions
+26
View File
@@ -0,0 +1,26 @@
These are simple tests for Lua. Some of them contain useful code.
They are meant to be run to make sure Lua is built correctly and also
to be read, to see how Lua programs look.
Here is a one-line summary of each program:
bisect.lua bisection method for solving non-linear equations
cf.lua temperature conversion table (celsius to farenheit)
echo.lua echo command line arguments
env.lua environment variables as automatic global variables
factorial.lua factorial without recursion
fib.lua fibonacci function with cache
fibfor.lua fibonacci numbers with coroutines and generators
globals.lua report global variable usage
hello.lua the first program in every language
life.lua Conway's Game of Life
luac.lua bare-bones luac
printf.lua an implementation of printf
readonly.lua make global variables readonly
sieve.lua the sieve of of Eratosthenes programmed with coroutines
sort.lua two implementations of a sort function
table.lua make table, grouping all data for the same item
trace-calls.lua trace calls
trace-globals.lua trace assigments to global variables
xd.lua hex dump
+27
View File
@@ -0,0 +1,27 @@
-- bisection method for solving non-linear equations
delta=1e-6 -- tolerance
function bisect(f,a,b,fa,fb)
local c=(a+b)/2
io.write(n," c=",c," a=",a," b=",b,"\n")
if c==a or c==b or math.abs(a-b)<delta then return c,b-a end
n=n+1
local fc=f(c)
if fa*fc<0 then return bisect(f,a,c,fa,fc) else return bisect(f,c,b,fc,fb) end
end
-- find root of f in the inverval [a,b]. needs f(a)*f(b)<0
function solve(f,a,b)
n=0
local z,e=bisect(f,a,b,f(a),f(b))
io.write(string.format("after %d steps, root is %.17g with error %.1e, f=%.1e\n",n,z,e,f(z)))
end
-- our function
function f(x)
return x*x*x-x-1
end
-- find zero in [1,2]
solve(f,1,2)
+16
View File
@@ -0,0 +1,16 @@
-- temperature conversion table (celsius to farenheit)
for c0=-20,50-1,10 do
io.write("C ")
for c=c0,c0+10-1 do
io.write(string.format("%3.0f ",c))
end
io.write("\n")
io.write("F ")
for c=c0,c0+10-1 do
f=(9/5)*c+32
io.write(string.format("%3.0f ",f))
end
io.write("\n\n")
end
+5
View File
@@ -0,0 +1,5 @@
-- echo command line arguments
for i=0,table.getn(arg) do
print(i,arg[i])
end
+7
View File
@@ -0,0 +1,7 @@
-- read environment variables as if they were global variables
local f=function (t,i) return os.getenv(i) end
setmetatable(getfenv(),{__index=f})
-- an example
print(a,USER,PATH)
+32
View File
@@ -0,0 +1,32 @@
-- function closures are powerful
-- traditional fixed-point operator from functional programming
Y = function (g)
local a = function (f) return f(f) end
return a(function (f)
return g(function (x)
local c=f(f)
return c(x)
end)
end)
end
-- factorial without recursion
F = function (f)
return function (n)
if n == 0 then return 1
else return n*f(n-1) end
end
end
factorial = Y(F) -- factorial is the fixed point of F
-- now test it
function test(x)
io.write(x,"! = ",factorial(x),"\n")
end
for n=0,16 do
test(n)
end
+40
View File
@@ -0,0 +1,40 @@
-- fibonacci function with cache
-- very inefficient fibonacci function
function fib(n)
N=N+1
if n<2 then
return n
else
return fib(n-1)+fib(n-2)
end
end
-- a general-purpose value cache
function cache(f)
local c={}
return function (x)
local y=c[x]
if not y then
y=f(x)
c[x]=y
end
return y
end
end
-- run and time it
function test(s,f)
N=0
local c=os.clock()
local v=f(n)
local t=os.clock()-c
print(s,n,v,t,N)
end
n=arg[1] or 24 -- for other values, do lua fib.lua XX
n=tonumber(n)
print("","n","value","time","evals")
test("plain",fib)
fib=cache(fib)
test("cached",fib)
+13
View File
@@ -0,0 +1,13 @@
-- example of for with generator functions
function generatefib (n)
return coroutine.wrap(function ()
local a,b = 1, 1
while a <= n do
coroutine.yield(a)
a, b = b, a+b
end
end)
end
for i in generatefib(1000) do print(i) end
+13
View File
@@ -0,0 +1,13 @@
-- reads luac listings and reports global variable usage
-- lines where a global is written to are marked with "*"
-- typical usage: luac -p -l file.lua | lua globals.lua | sort | lua table.lua
while 1 do
local s=io.read()
if s==nil then break end
local ok,_,l,op,g=string.find(s,"%[%-?(%d*)%]%s*([GS])ETGLOBAL.-;%s+(.*)$")
if ok then
if op=="S" then op="*" else op="" end
io.write(g,"\t",l,op,"\n")
end
end
+3
View File
@@ -0,0 +1,3 @@
-- the first program in every language
io.write("Hello world, from ",_VERSION,"!\n")
+111
View File
@@ -0,0 +1,111 @@
-- life.lua
-- original by Dave Bollinger <DBollinger@compuserve.com> posted to lua-l
-- modified to use ANSI terminal escape sequences
-- modified to use for instead of while
local write=io.write
ALIVE="¥" DEAD="þ"
ALIVE="O" DEAD="-"
function delay() -- NOTE: SYSTEM-DEPENDENT, adjust as necessary
for i=1,10000 do end
-- local i=os.clock()+1 while(os.clock()<i) do end
end
function ARRAY2D(w,h)
local t = {w=w,h=h}
for y=1,h do
t[y] = {}
for x=1,w do
t[y][x]=0
end
end
return t
end
_CELLS = {}
-- give birth to a "shape" within the cell array
function _CELLS:spawn(shape,left,top)
for y=0,shape.h-1 do
for x=0,shape.w-1 do
self[top+y][left+x] = shape[y*shape.w+x+1]
end
end
end
-- run the CA and produce the next generation
function _CELLS:evolve(next)
local ym1,y,yp1,yi=self.h-1,self.h,1,self.h
while yi > 0 do
local xm1,x,xp1,xi=self.w-1,self.w,1,self.w
while xi > 0 do
local sum = self[ym1][xm1] + self[ym1][x] + self[ym1][xp1] +
self[y][xm1] + self[y][xp1] +
self[yp1][xm1] + self[yp1][x] + self[yp1][xp1]
next[y][x] = ((sum==2) and self[y][x]) or ((sum==3) and 1) or 0
xm1,x,xp1,xi = x,xp1,xp1+1,xi-1
end
ym1,y,yp1,yi = y,yp1,yp1+1,yi-1
end
end
-- output the array to screen
function _CELLS:draw()
local out="" -- accumulate to reduce flicker
for y=1,self.h do
for x=1,self.w do
out=out..(((self[y][x]>0) and ALIVE) or DEAD)
end
out=out.."\n"
end
write(out)
end
-- constructor
function CELLS(w,h)
local c = ARRAY2D(w,h)
c.spawn = _CELLS.spawn
c.evolve = _CELLS.evolve
c.draw = _CELLS.draw
return c
end
--
-- shapes suitable for use with spawn() above
--
HEART = { 1,0,1,1,0,1,1,1,1; w=3,h=3 }
GLIDER = { 0,0,1,1,0,1,0,1,1; w=3,h=3 }
EXPLODE = { 0,1,0,1,1,1,1,0,1,0,1,0; w=3,h=4 }
FISH = { 0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,1,0,0,1,0; w=5,h=4 }
BUTTERFLY = { 1,0,0,0,1,0,1,1,1,0,1,0,0,0,1,1,0,1,0,1,1,0,0,0,1; w=5,h=5 }
-- the main routine
function LIFE(w,h)
-- create two arrays
local thisgen = CELLS(w,h)
local nextgen = CELLS(w,h)
-- create some life
-- about 1000 generations of fun, then a glider steady-state
thisgen:spawn(GLIDER,5,4)
thisgen:spawn(EXPLODE,25,10)
thisgen:spawn(FISH,4,12)
-- run until break
local gen=1
write("\027[2J") -- ANSI clear screen
while 1 do
thisgen:evolve(nextgen)
thisgen,nextgen = nextgen,thisgen
write("\027[H") -- ANSI home cursor
thisgen:draw()
write("Life - generation ",gen,"\n")
gen=gen+1
if gen>2000 then break end
--delay() -- no delay
end
end
LIFE(40,20)
+7
View File
@@ -0,0 +1,7 @@
-- bare-bones luac in Lua
-- usage: lua luac.lua file.lua
assert(arg[1]~=nil and arg[2]==nil,"usage: lua luac.lua file.lua")
f=assert(io.open("luac.out","wb"))
assert(f:write(string.dump(assert(loadfile(arg[1])))))
assert(f:close())
+7
View File
@@ -0,0 +1,7 @@
-- an implementation of printf
function printf(...)
io.write(string.format(...))
end
printf("Hello %s from %s on %s\n",os.getenv"USER" or "there",_VERSION,os.date())
+12
View File
@@ -0,0 +1,12 @@
-- make global variables readonly
local f=function (t,i) error("cannot redefine global variable `"..i.."'",2) end
local g={}
local G=getfenv()
setmetatable(g,{__index=G,__newindex=f})
setfenv(1,g)
-- an example
rawset(g,"x",3)
x=2
y=1 -- cannot redefine `y'
+29
View File
@@ -0,0 +1,29 @@
-- the sieve of of Eratosthenes programmed with coroutines
-- typical usage: lua -e N=1000 sieve.lua | column
-- generate all the numbers from 2 to n
function gen (n)
return coroutine.wrap(function ()
for i=2,n do coroutine.yield(i) end
end)
end
-- filter the numbers generated by `g', removing multiples of `p'
function filter (p, g)
return coroutine.wrap(function ()
while 1 do
local n = g()
if n == nil then return end
if math.mod(n, p) ~= 0 then coroutine.yield(n) end
end
end)
end
N=N or 1000 -- from command line
x = gen(N) -- generate primes up to N
while 1 do
local n = x() -- pick a number until done
if n == nil then break end
print(n) -- must be a prime number
x = filter(n, x) -- now remove its multiples
end
+66
View File
@@ -0,0 +1,66 @@
-- two implementations of a sort function
-- this is an example only. Lua has now a built-in function "sort"
-- extracted from Programming Pearls, page 110
function qsort(x,l,u,f)
if l<u then
local m=math.random(u-(l-1))+l-1 -- choose a random pivot in range l..u
x[l],x[m]=x[m],x[l] -- swap pivot to first position
local t=x[l] -- pivot value
m=l
local i=l+1
while i<=u do
-- invariant: x[l+1..m] < t <= x[m+1..i-1]
if f(x[i],t) then
m=m+1
x[m],x[i]=x[i],x[m] -- swap x[i] and x[m]
end
i=i+1
end
x[l],x[m]=x[m],x[l] -- swap pivot to a valid place
-- x[l+1..m-1] < x[m] <= x[m+1..u]
qsort(x,l,m-1,f)
qsort(x,m+1,u,f)
end
end
function selectionsort(x,n,f)
local i=1
while i<=n do
local m,j=i,i+1
while j<=n do
if f(x[j],x[m]) then m=j end
j=j+1
end
x[i],x[m]=x[m],x[i] -- swap x[i] and x[m]
i=i+1
end
end
function show(m,x)
io.write(m,"\n\t")
local i=1
while x[i] do
io.write(x[i])
i=i+1
if x[i] then io.write(",") end
end
io.write("\n")
end
function testsorts(x)
local n=1
while x[n] do n=n+1 end; n=n-1 -- count elements
show("original",x)
qsort(x,1,n,function (x,y) return x<y end)
show("after quicksort",x)
selectionsort(x,n,function (x,y) return x>y end)
show("after reverse selection sort",x)
qsort(x,1,n,function (x,y) return x<y end)
show("after quicksort again",x)
end
-- array to be sorted
x={"Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"}
testsorts(x)
+12
View File
@@ -0,0 +1,12 @@
-- make table, grouping all data for the same item
-- input is 2 columns (item, data)
local A
while 1 do
local l=io.read()
if l==nil then break end
local _,_,a,b=string.find(l,'"?([_%w]+)"?%s*(.*)$')
if a~=A then A=a io.write("\n",a,":") end
io.write(" ",b)
end
io.write("\n")
+32
View File
@@ -0,0 +1,32 @@
-- trace calls
-- example: lua -ltrace-calls bisect.lua
local level=0
local function hook(event)
local t=debug.getinfo(3)
io.write(level," >>> ",string.rep(" ",level))
if t~=nil and t.currentline>=0 then io.write(t.short_src,":",t.currentline," ") end
t=debug.getinfo(2)
if event=="call" then
level=level+1
else
level=level-1 if level<0 then level=0 end
end
if t.what=="main" then
if event=="call" then
io.write("begin ",t.short_src)
else
io.write("end ",t.short_src)
end
elseif t.what=="Lua" then
-- table.foreach(t,print)
io.write(event," ",t.name or "(Lua)"," <",t.linedefined,":",t.short_src,">")
else
io.write(event," ",t.name or "(C)"," [",t.what,"] ")
end
io.write("\n")
end
debug.sethook(hook,"cr")
level=0
+38
View File
@@ -0,0 +1,38 @@
-- trace assigments to global variables
do
-- a tostring that quotes strings. note the use of the original tostring.
local _tostring=tostring
local tostring=function(a)
if type(a)=="string" then
return string.format("%q",a)
else
return _tostring(a)
end
end
local log=function (name,old,new)
local t=debug.getinfo(3,"Sl")
local line=t.currentline
io.write(t.short_src)
if line>=0 then io.write(":",line) end
io.write(": ",name," is now ",tostring(new)," (was ",tostring(old),")","\n")
end
local g={}
local set=function (t,name,value)
log(name,g[name],value)
g[name]=value
end
setmetatable(getfenv(),{__index=g,__newindex=set})
end
-- an example
a=1
b=2
a=10
b=20
b=nil
b=200
print(a,b,c)
+14
View File
@@ -0,0 +1,14 @@
-- hex dump
-- usage: lua xd.lua < file
local offset=0
while true do
local s=io.read(16)
if s==nil then return end
io.write(string.format("%08X ",offset))
string.gsub(s,"(.)",
function (c) io.write(string.format("%02X ",string.byte(c))) end)
io.write(string.rep(" ",3*(16-string.len(s))))
io.write(" ",string.gsub(s,"%c","."),"\n")
offset=offset+16
end