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- improved cooldown/decay functions. every time a sector inventory gets loaded, its inventory gets cooled down, thus all accessible world items always have the correct values.
- OVERHEATING_SET_ZERO_UPON_NEW_SECTOR is not used anymore git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5443 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -75,4 +75,12 @@ BOOLEAN SaveInventoryPoolQ(UINT8 ubSaveGameID);
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BOOLEAN SortInventoryPoolQ(void);
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BOOLEAN SwitchToInventoryPoolQ(UINT8 newidx);
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#endif
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#endif
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// Flugente: handle various cooldown functions in a sector
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void SectorInventoryCooldownFunctions( INT16 sMapX, INT16 sMapY, INT16 sMapZ );
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// Flugente: handle various cooldown functions over an array of items in a specific sector.
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// if fWithMinutes = true, adjust cooldown for time since sector was last entered
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// otherwise its used for a turn-precise cooldown
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void HandleSectorCooldownFunctions( INT16 sMapX, INT16 sMapY, INT8 sMapZ, WORLDITEM* pWorldItem, UINT32 size, BOOLEAN fWithMinutes );
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