- improved cooldown/decay functions. every time a sector inventory gets loaded, its inventory gets cooled down, thus all accessible world items always have the correct values.

- OVERHEATING_SET_ZERO_UPON_NEW_SECTOR is not used anymore

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5443 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-04 17:51:12 +00:00
parent cd6a07d4be
commit 771d7179bf
15 changed files with 228 additions and 320 deletions
@@ -75,4 +75,12 @@ BOOLEAN SaveInventoryPoolQ(UINT8 ubSaveGameID);
BOOLEAN SortInventoryPoolQ(void);
BOOLEAN SwitchToInventoryPoolQ(UINT8 newidx);
#endif
#endif
// Flugente: handle various cooldown functions in a sector
void SectorInventoryCooldownFunctions( INT16 sMapX, INT16 sMapY, INT16 sMapZ );
// Flugente: handle various cooldown functions over an array of items in a specific sector.
// if fWithMinutes = true, adjust cooldown for time since sector was last entered
// otherwise its used for a turn-precise cooldown
void HandleSectorCooldownFunctions( INT16 sMapX, INT16 sMapY, INT8 sMapZ, WORLDITEM* pWorldItem, UINT32 size, BOOLEAN fWithMinutes );