- improved cooldown/decay functions. every time a sector inventory gets loaded, its inventory gets cooled down, thus all accessible world items always have the correct values.

- OVERHEATING_SET_ZERO_UPON_NEW_SECTOR is not used anymore

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5443 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-04 17:51:12 +00:00
parent cd6a07d4be
commit 771d7179bf
15 changed files with 228 additions and 320 deletions
-11
View File
@@ -96,15 +96,4 @@ void SectorFillCanteens( void );
OBJECTTYPE* GetUsableWaterDrumInSector( void );
void HourlyFoodDecay( void );
// Decay the food in a sector, performed every hour
void SectorFoodDecay( WORLDITEM* pWorldItem, UINT32 size );
// checks wether there is any drinkable water source in this sector. Atm every water found is taken as 'drinkable'
//BOOLEAN DrinkableWaterInSector(INT16 asMapX, INT16 asMapY, INT8 asMapZ);
// determine wether there is a kitechen furniture here (we assume its a sink, so it'll have water)
//BOOLEAN IsKitchenFurnitureWaterSource( INT32 sGridNo );
#endif