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- improved cooldown/decay functions. every time a sector inventory gets loaded, its inventory gets cooled down, thus all accessible world items always have the correct values.
- OVERHEATING_SET_ZERO_UPON_NEW_SECTOR is not used anymore git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5443 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -462,8 +462,8 @@ void EndTurnEvents( void )
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DecaySmokeEffects( GetWorldTotalSeconds( ) );
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DecayLightEffects( GetWorldTotalSeconds( ) );
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// Flugente: Cool down all items not in a soldier's inventory
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CoolDownWorldItems( FALSE );
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// Flugente: Cool down/decay all items not in a soldier's inventory
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CoolDownWorldItems();
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#ifdef ENABLE_ZOMBIES
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// Flugente: raise zombies if in gamescreen and option set
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