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- improved cooldown/decay functions. every time a sector inventory gets loaded, its inventory gets cooled down, thus all accessible world items always have the correct values.
- OVERHEATING_SET_ZERO_UPON_NEW_SECTOR is not used anymore git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5443 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -119,6 +119,6 @@ extern void FindPanicBombsAndTriggers( void );
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extern INT32 FindWorldItemForBombInGridNo( INT32 sGridNo, INT8 bLevel);
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void RefreshWorldItemsIntoItemPools( WORLDITEM * pItemList, INT32 iNumberOfItems );
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void CoolDownWorldItems( BOOLEAN fSetZero = FALSE ); // Flugente FTW 1: Cool down all items in the world (no, really)
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void CoolDownWorldItems( ); // Flugente: Cool/decay down all items in this sector
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#endif
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