diff --git a/GameVersion.cpp b/GameVersion.cpp index dcbc1963..994e2a66 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - INT16 zVersionLabel[256] = { L"Release v1.13.479" }; + INT16 zVersionLabel[256] = { L"Release v1.13.480" }; #endif -INT8 czVersionNumber[16] = { "Build 06.08.26" }; +INT8 czVersionNumber[16] = { "Build 06.08.28" }; INT16 zTrackingNumber[16] = { L"Z" }; diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index e3417b01..ea392794 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -3570,6 +3570,11 @@ void EVENT_SoldierGotHit( SOLDIERTYPE *pSoldier, UINT16 usWeaponIndex, INT16 sDa { // deal max special damage pSoldier->bBlindedCounter = (INT8)Explosive[ Item[ usWeaponIndex ].ubClassIndex ].ubDuration; + // say quote + if (pSoldier->uiStatusFlags & SOLDIER_PC) + { + TacticalCharacterDialogue( pSoldier, QUOTE_BLINDED ); + } } else if ( NightTime() ) // if soldier outside at night { @@ -3578,6 +3583,11 @@ void EVENT_SoldierGotHit( SOLDIERTYPE *pSoldier, UINT16 usWeaponIndex, INT16 sDa if ( pSoldier->bBlindedCounter == 0 ) pSoldier->bBlindedCounter = 1; pSoldier->bDeafenedCounter /= 2; + // say quote + if (pSoldier->uiStatusFlags & SOLDIER_PC) + { + TacticalCharacterDialogue( pSoldier, QUOTE_BLINDED ); + } } DecayIndividualOpplist( pSoldier ); break;