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Improvements (by Buggler)
- Externalized BR shipping destination - Externalized Drassen item dropoff grid no - Used profile name instead of hardcoded value on message prompt for marrying Daryl, sparing Krott and finding queen's POW sector - Hid names on message prompt when attempt to talk to out of LOS hidden NPC Mapeditor (by Buggler) - Show index no within usItemClass on item selection screen for another easy reference - Lighten quantity and selected tiles color in tile selection screen git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6500 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3043,6 +3043,7 @@ void UpdateMercsInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
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SOLDIERTYPE *pSoldier;
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BOOLEAN fPOWSquadSet = FALSE;
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UINT8 ubPOWSquad=0;
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CHAR16 zTemp[256];
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// Remove from interface slot
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RemoveAllPlayersFromSlot( );
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@@ -3116,7 +3117,8 @@ void UpdateMercsInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
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// ATE: If we are in i13 - pop up message!
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if ( sSectorX == gModSettings.ubInitialPOWSectorX && sSectorY == gModSettings.ubInitialPOWSectorY ) //(13, 9)
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{
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DoMessageBox( MSG_BOX_BASIC_STYLE, TacticalStr[ POW_MERCS_ARE_HERE ], GAME_SCREEN, ( UINT8 )MSG_BOX_FLAG_OK, NULL, NULL );
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swprintf( zTemp, TacticalStr[ POW_MERCS_ARE_HERE ], gMercProfiles[ QUEEN ].zNickname );
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DoMessageBox( MSG_BOX_BASIC_STYLE, zTemp, GAME_SCREEN, ( UINT8 )MSG_BOX_FLAG_OK, NULL, NULL );
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}
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else
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{
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