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Improvements (by Buggler)
- Externalized BR shipping destination - Externalized Drassen item dropoff grid no - Used profile name instead of hardcoded value on message prompt for marrying Daryl, sparing Krott and finding queen's POW sector - Hid names on message prompt when attempt to talk to out of LOS hidden NPC Mapeditor (by Buggler) - Show index no within usItemClass on item selection screen for another easy reference - Lighten quantity and selected tiles color in tile selection screen git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6500 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4663,11 +4663,11 @@ void StartDialogueMessageBox( UINT8 ubProfileID, UINT16 usMessageBoxType )
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DoMessageBox( MSG_BOX_BASIC_STYLE, zTemp, GAME_SCREEN, ( UINT8 )MSG_BOX_FLAG_YESNO, DialogueMessageBoxCallBack, NULL );
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break;
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case NPC_ACTION_TRIGGER_MARRY_DARYL_PROMPT:
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swprintf( zTemp, TacticalStr[ MARRY_DARYL_PROMPT ] );
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swprintf( zTemp, TacticalStr[ MARRY_DARYL_PROMPT ], gMercProfiles[ubProfileID].zNickname );
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DoMessageBox( MSG_BOX_BASIC_STYLE, zTemp, GAME_SCREEN, ( UINT8 )MSG_BOX_FLAG_YESNO, DialogueMessageBoxCallBack, NULL );
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break;
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case NPC_ACTION_KROTT_REQUESTOR:
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swprintf( zTemp, TacticalStr[ SPARE_KROTT_PROMPT ] );
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swprintf( zTemp, TacticalStr[ SPARE_KROTT_PROMPT ], gMercProfiles[ubProfileID].zNickname );
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DoMessageBox( MSG_BOX_BASIC_STYLE, zTemp, GAME_SCREEN, ( UINT8 )MSG_BOX_FLAG_YESNO, DialogueMessageBoxCallBack, NULL );
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break;
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default:
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