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Merged from revision: 7199
Fixes (by Buggler) - Fixed town militia training bug after declining to train a new mobile militia squad upon completion - Fixed income from facilities not properly added to cash balance git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7200 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+18
-17
@@ -691,25 +691,25 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia2");
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if (IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier, REGULAR_MILITIA )
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&& (gGameExternalOptions.gfTrainVeteranMilitia)
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&& (GetWorldDay( ) >= gGameExternalOptions.guiTrainVeteranMilitiaDelay))
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{
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giTotalCostOfTraining = (iMilitiaTrainingCost*gGameExternalOptions.iVeteranCostModifier) * iNumberOfSectors;
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Assert( giTotalCostOfTraining > 0 );
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gfAreWePromotingRegular = TRUE;
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}
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else if (IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier, GREEN_MILITIA ))
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{
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giTotalCostOfTraining = (iMilitiaTrainingCost*gGameExternalOptions.iRegularCostModifier) * iNumberOfSectors;
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Assert( giTotalCostOfTraining > 0 );
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gfAreWePromotingGreen = TRUE;
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}
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// Normal training.
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else
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{
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giTotalCostOfTraining = iMilitiaTrainingCost * iNumberOfSectors;
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Assert( giTotalCostOfTraining > 0 );
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{
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giTotalCostOfTraining = (iMilitiaTrainingCost*gGameExternalOptions.iVeteranCostModifier) * iNumberOfSectors;
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Assert( giTotalCostOfTraining > 0 );
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gfAreWePromotingRegular = TRUE;
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}
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else if (IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier, GREEN_MILITIA ))
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{
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giTotalCostOfTraining = (iMilitiaTrainingCost*gGameExternalOptions.iRegularCostModifier) * iNumberOfSectors;
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Assert( giTotalCostOfTraining > 0 );
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gfAreWePromotingGreen = TRUE;
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}
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// Normal training.
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else
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{
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giTotalCostOfTraining = iMilitiaTrainingCost * iNumberOfSectors;
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Assert( giTotalCostOfTraining > 0 );
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}
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gfAreWeTrainingMobile = FALSE;
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}
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// Mobile
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else
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{
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@@ -1032,6 +1032,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia3");
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{
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giTotalCostOfTraining = (iMilitiaTrainingCost);
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}
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gfAreWeTrainingMobile = FALSE;
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}
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// can player afford to continue training?
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