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l_SetMercProfiles: allow serting zero values for sSectorX and sSectorY.
Added more restriction for using grenades in CalcBestThrow: - blinded soldier can only attack recently seen/heard opponents - limit explosives type when attacking zombies - limit smoke grenade use - limit explosives type when attacking robots, vehicles and tanks - don't use grenades against dying enemies - limit explosives type when attacking collapsed enemies - don't use flare if soldier is in light - don't use flares against opponents on roof git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8736 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2338,9 +2338,9 @@ static int l_SetMercProfiles(lua_State *L)
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{
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MERCPROFILESTRUCT * pProfile;
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UINT8 idNPC;
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UINT16 x = 0;
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UINT16 y = 0;
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UINT8 z = 255;
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UINT16 x = -1;
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UINT16 y = -1;
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UINT8 z = -1;
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UINT32 Orders = -1;
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UINT16 usEyesX = -1;
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UINT16 usEyesY = -1;
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@@ -2375,13 +2375,13 @@ static int l_SetMercProfiles(lua_State *L)
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sSalary = lh_getIntegerFromTable(L, "Salary");
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ubBodyType = lh_getIntegerFromTable(L, "BodyType");
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if (x >= 1 && x <= 16)
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if (x != -1 && x >= 0 && x <= 16)
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pProfile->sSectorX = x;
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if (y >= 1 && y <= 16)
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if (y != -1 && y >= 0 && y <= 16)
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pProfile->sSectorY = y;
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if (z <= 3)
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if (z != -1 && z <= 3)
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pProfile->bSectorZ = z;
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if (usEyesX != -1)
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