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Fix: check for a room before punishing a team for damaging a room
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5909 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -358,7 +358,8 @@ void InternalIgniteExplosion( UINT8 ubOwner, INT16 sX, INT16 sY, INT16 sZ, INT32
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GenerateExplosion( &ExpParams );
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// Flugente: if the explosion occured in a building, this might lower loyalty in town
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if ( Item[ usItem ].usItemClass & IC_EXPLOSV && ubOwner != NOBODY && ubOwner < 255 )
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UINT16 tmp;
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if ( Item[ usItem ].usItemClass & IC_EXPLOSV && ubOwner != NOBODY && ubOwner < 255 && InARoom( sGridNo, &tmp ) )
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{
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HandleLoyaltyForDemolitionOfBuilding( MercPtrs[ubOwner], Explosive[ Item[ usItem ].ubClassIndex ].ubDamage );
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}
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