Fix: check for a room before punishing a team for damaging a room

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5909 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-09 00:18:17 +00:00
parent 14113159bd
commit 787c085b47
+2 -1
View File
@@ -358,7 +358,8 @@ void InternalIgniteExplosion( UINT8 ubOwner, INT16 sX, INT16 sY, INT16 sZ, INT32
GenerateExplosion( &ExpParams );
// Flugente: if the explosion occured in a building, this might lower loyalty in town
if ( Item[ usItem ].usItemClass & IC_EXPLOSV && ubOwner != NOBODY && ubOwner < 255 )
UINT16 tmp;
if ( Item[ usItem ].usItemClass & IC_EXPLOSV && ubOwner != NOBODY && ubOwner < 255 && InARoom( sGridNo, &tmp ) )
{
HandleLoyaltyForDemolitionOfBuilding( MercPtrs[ubOwner], Explosive[ Item[ usItem ].ubClassIndex ].ubDamage );
}