diff --git a/Tactical/Soldier Add.cpp b/Tactical/Soldier Add.cpp index c37db569..0c96119b 100644 --- a/Tactical/Soldier Add.cpp +++ b/Tactical/Soldier Add.cpp @@ -1092,10 +1092,11 @@ UINT16 FindRandomGridNoFromSweetSpotExcludingSweetSpot( SOLDIERTYPE *pSoldier, I BOOLEAN InternalAddSoldierToSector( UINT8 ubID, BOOLEAN fCalculateDirection, BOOLEAN fUseAnimation, UINT16 usAnimState, UINT16 usAnimCode ) { - UINT8 ubDirection, ubCalculatedDirection; - SOLDIERTYPE *pSoldier; - INT16 sGridNo; - INT16 sExitGridNo; + UINT8 ubDirection = 0; + UINT8 ubCalculatedDirection = 0; + SOLDIERTYPE *pSoldier = 0; + INT16 sGridNo = 0; + INT16 sExitGridNo = 0; DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("InternalAddSoldierToSector"));