diff --git a/ModularizedTacticalAI/ModularizedTacticalAI_VS2010.vcxproj b/ModularizedTacticalAI/ModularizedTacticalAI_VS2010.vcxproj
index 3486aed5..819fa554 100644
--- a/ModularizedTacticalAI/ModularizedTacticalAI_VS2010.vcxproj
+++ b/ModularizedTacticalAI/ModularizedTacticalAI_VS2010.vcxproj
@@ -84,6 +84,7 @@
Level3
EditAndContinue
..\.;.\.;.\ext\VFS\include;..\ext\VFS\include;..\Utils;.\Utils;..\TileEngine;.\TileEngine;..\TacticalAI;.\TacticalAI;..\ModularizedTacticalAI;.\ModularizedTacticalAI;..\Tactical;.\Tactical;..\Strategic;.\Strategic;..\Standard Gaming Platform;.\Standard Gaming Platform;..\Res;.\Res;..\lua;.\lua;..\Laptop;.\Laptop;..\Multiplayer;.\Multiplayer;..\Multiplayer\raknet;.\Multiplayer\raknet;..\Editor;.\Editor;..\Console;.\Console;.\ext\libpng;..\ext\libpng;.\ext\zlib;..\ext\zlib;;$(NOINHERIT)
+ WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)
true
@@ -156,4 +157,4 @@
-
+
\ No newline at end of file
diff --git a/ModularizedTacticalAI/ModularizedTacticalAI_VS2010.vcxproj.filters b/ModularizedTacticalAI/ModularizedTacticalAI_VS2010.vcxproj.filters
index 3184f181..3ecc12b1 100644
--- a/ModularizedTacticalAI/ModularizedTacticalAI_VS2010.vcxproj.filters
+++ b/ModularizedTacticalAI/ModularizedTacticalAI_VS2010.vcxproj.filters
@@ -16,6 +16,24 @@
Source Files
+
+ Source Files
+
+
+ Source Files
+
+
+ Source Files
+
+
+ Source Files
+
+
+ Source Files
+
+
+ Source Files
+
@@ -39,6 +57,18 @@
Header Files
+
+ Header Files
+
+
+ Header Files
+
+
+ Header Files
+
+
+ Header Files
+
diff --git a/Tactical/Rotting Corpses.cpp b/Tactical/Rotting Corpses.cpp
index 1d720ab5..cdbafa62 100644
--- a/Tactical/Rotting Corpses.cpp
+++ b/Tactical/Rotting Corpses.cpp
@@ -2324,9 +2324,11 @@ BOOLEAN AddCorpseFromObject(OBJECTTYPE* pObj, INT32 sGridNo, INT8 bLevel )
Corpse.fHeadTaken = FALSE;
Corpse.ubAIWarningValue = 20;
+#ifdef ENABLE_ZOMBIES
// Flugente: use zombie name (it's the only way this will ever be relevant again anyway)
swprintf( Corpse.name, TacticalStr[ ZOMBIE_TEAM_MERC_NAME ] );
Corpse.name[9] = '\0';
+#endif
INT32 iCorpseID = AddRottingCorpse( &Corpse );