Molle Improvments / Fixes (by Off_Topic)

- Mini Grenade Size 14->13
- Mini Grenade Pocket 14x2->13x2
- New Pocket (Small Knife) for Nylon Knife Sheath Can't hold KCB or Rambo. 
o KCB & Rambo size 24->28
o Regular Knife Pocket Volume 13->15
- Carabiner
o New Item Class Armour/Face/LBE/Misc.
o Can now hold items 16 (Handcuffs) & 18 (Compact Binoculars)
There are still a few items that will go there that shouldn't (Syringes for example) but with the new item class restriction it's a lot less stuff.
- New ITEM: Carabiner
oCan be attached to MOLLE vests to add more Rings. -5 Stealth penalty to stop you going overboard.
- New Silhouette: Sniper Rifle
- New Pocket type: Sniper Rifle (Can now only hold one item sized 8 & 9, large sniper rifles and one item sized 5,6, or 7)
- Replaced this in Sniper Drag Bag
- General Drop Pouch can now hold more than small pouch (no restriction) and can hold bigger items. Volume increased from 2 to 8.
- New ITEM: Carabiner
o Can be attached to MOLLE vests to add more Rings. -5 Stealth penalty to stop you going overboard.
- Ammo Pockets now more flexible, they still only take Ammo. Other pockets tweaked.
- Mercstarting Gear: Wolf K2 Removed Leg Rig/Ice K3 Removed Combat Pack.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1834 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2013-10-19 12:18:37 +00:00
parent d4d4578487
commit 79bf420306
6 changed files with 141 additions and 42 deletions
+47 -11
View File
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<ITEMLIST>
<ITEM>
<uiIndex>0</uiIndex>
@@ -4151,7 +4151,7 @@
<ubGraphicNum>50</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>6</ubPerPocket>
<ItemSize>14</ItemSize>
<ItemSize>13</ItemSize>
<usPrice>150</usPrice>
<ubCoolness>3</ubCoolness>
<bRepairEase>-4</bRepairEase>
@@ -16610,7 +16610,7 @@
<ubGraphicNum>520</ubGraphicNum>
<ubWeight>4</ubWeight>
<ubPerPocket>2</ubPerPocket>
<ItemSize>24</ItemSize>
<ItemSize>28</ItemSize>
<usPrice>130</usPrice>
<ubCoolness>2</ubCoolness>
<Damageable>1</Damageable>
@@ -16820,7 +16820,7 @@
<ubGraphicNum>187</ubGraphicNum>
<ubWeight>11</ubWeight>
<ubPerPocket>1</ubPerPocket>
<ItemSize>24</ItemSize>
<ItemSize>28</ItemSize>
<usPrice>150</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>2</bReliability>
@@ -50331,9 +50331,9 @@
<uiIndex>1677</uiIndex>
<szItemName>Russian Pistol Holster</szItemName>
<szLongItemName>Russian MOLLE pistol holster</szLongItemName>
<szItemDesc>This holster may be using for Glock, PMM, APS, GSh-18, PB pistols with a silencer.</szItemDesc>
<szItemDesc>This holster may be used for Glock, PMM, APS, GSh-18, PB pistols with a silencer.</szItemDesc>
<szBRName>Russian MOLLE pistol holster</szBRName>
<szBRDesc>This holster may be using for Glock, PMM, APS, GSh-18, PB pistols with a silencer.</szBRDesc>
<szBRDesc>This holster may be used for Glock, PMM, APS, GSh-18, PB pistols with a silencer.</szBRDesc>
<usItemClass>131072</usItemClass>
<AttachmentClass>16777216</AttachmentClass>
<nasAttachmentClass>8192</nasAttachmentClass>
@@ -50644,7 +50644,7 @@
<Attachment>1</Attachment>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<CamoBonus>5</CamoBonus>
<DesertCamoBonus>6</DesertCamoBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -50677,7 +50677,7 @@
<Attachment>1</Attachment>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<CamoBonus>5</CamoBonus>
<DesertCamoBonus>6</DesertCamoBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -50710,7 +50710,7 @@
<Attachment>1</Attachment>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<CamoBonus>4</CamoBonus>
<DesertCamoBonus>6</DesertCamoBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -50743,7 +50743,7 @@
<Attachment>1</Attachment>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<CamoBonus>6</CamoBonus>
<DesertCamoBonus>6</DesertCamoBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -50784,7 +50784,7 @@
<szLongItemName>Sniper Drag Bag</szLongItemName>
<szItemDesc>Carry your sniper rifle with style and protected from bad weather.</szItemDesc>
<szBRName>Sniper Drag Bag</szBRName>
<szBRDesc>Those heavy sniper rifles can be a real pain to carry over long distances. This sniper bag will ease long range transportation and it has some additional pockets for your valuable equipment.</szBRDesc>
<szBRDesc>This bag can hold a two long guns and two pistols plus quite a bit of gear. This sniper bag will ease long range transportation and it has some additional pockets for your valuable equipment.</szBRDesc>
<usItemClass>131072</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>91</ubClassIndex>
@@ -50892,4 +50892,40 @@
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1695</uiIndex>
<szItemName>Carabiner</szItemName>
<szLongItemName>Carabiner</szLongItemName>
<szItemDesc>Functional shape is easy to hold; deep basket accepts loads of slings and runners.</szItemDesc>
<szBRName>Carabiner</szBRName>
<szBRDesc>Functional shape is easy to hold; deep basket accepts loads of slings and runners</szBRDesc>
<usItemClass>131072</usItemClass>
<AttachmentClass>16777216</AttachmentClass>
<nasAttachmentClass>4096</nasAttachmentClass>
<nasLayoutClass>4</nasLayoutClass>
<AttachmentPoint>1</AttachmentPoint>
<AttachToPointAPCost>5</AttachToPointAPCost>
<ubClassIndex>95</ubClassIndex>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>215</ubGraphicNum>
<ubWeight>1</ubWeight>
<ItemSize>10</ItemSize>
<usPrice>20</usPrice>
<ubCoolness>3</ubCoolness>
<bRepairEase>2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<Attachment>1</Attachment>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<CamoBonus>0</CamoBonus>
<StealthBonus>-5</StealthBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
</ITEMLIST>