- external feeding checks for invalid gridno

- reordered xmls
- new feature: class specific gun and item choices allows finetuning of a soldier's equipment

WARNING! This exe needs GameDir revision >= 1584, as xmls have been reordered!
More info under http://www.bears-pit.com/board/ubbthreads.php/topics/313782/Re_New_feature_Class_specific_.html#Post313782

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-01-04 23:25:35 +00:00
parent 695a5013c0
commit 79d6bb46ed
13 changed files with 245 additions and 133 deletions
+2 -2
View File
@@ -65,8 +65,8 @@ BOOLEAN CreateAmmo( UINT16 usItem, OBJECTTYPE * pObj, UINT16 ubShotsLeft = 0);
BOOLEAN CreateItems( UINT16 usItem, INT8 bStatus, UINT8 ubNumber, OBJECTTYPE * pObj );
BOOLEAN CreateMoney( UINT32 uiMoney, OBJECTTYPE * pObj );
extern UINT16 DefaultMagazine( UINT16 usItem );
UINT16 RandomMagazine( UINT16 usItem, UINT8 ubPercentStandard, UINT8 maxCoolness );
UINT16 RandomMagazine( OBJECTTYPE * pGun, UINT8 ubPercentStandard, UINT8 maxCoolness );
UINT16 RandomMagazine( UINT16 usItem, UINT8 ubPercentStandard, UINT8 maxCoolness, INT8 bSoldierClass );
UINT16 RandomMagazine( OBJECTTYPE * pGun, UINT8 ubPercentStandard, UINT8 maxCoolness, INT8 bSoldierClass );
extern BOOLEAN ReloadGun( SOLDIERTYPE * pSoldier, OBJECTTYPE * pGun, OBJECTTYPE * pAmmo, UINT32 subObject = 0 );
bool IsBackpackSlot(INT8 bSlot);