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- external feeding checks for invalid gridno
- reordered xmls - new feature: class specific gun and item choices allows finetuning of a soldier's equipment WARNING! This exe needs GameDir revision >= 1584, as xmls have been reordered! More info under http://www.bears-pit.com/board/ubbthreads.php/topics/313782/Re_New_feature_Class_specific_.html#Post313782 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -13807,7 +13807,7 @@ void SOLDIERTYPE::SoldierInventoryCoolDown(void)
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}
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}
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// Flugente: determine if we can rest our weapon on something. This ca6n only happen when STANDING/CROUCHED. As a result, we get superior handling modifiers (we apply the PRONE modfiers)
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// Flugente: determine if we can rest our weapon on something. This can only happen when STANDING/CROUCHED. As a result, we get superior handling modifiers (we apply the PRONE modfiers)
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BOOLEAN SOLDIERTYPE::IsWeaponMounted( void )
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{
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BOOLEAN applybipod = FALSE;
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@@ -14201,10 +14201,14 @@ BOOLEAN SOLDIERTYPE::IsFeedingExternal(UINT8* pubId1, UINT16* pGunSlot1, UINT16
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if ( gGameExternalOptions.ubExternalFeeding == 0 )
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return( FALSE );
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// basic check if are up to this task
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// basic check if we are up to this task
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if ( !this->bActive || !this->bInSector || this->stats.bLife < OKLIFE )
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return( FALSE );
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// this is odd - invalid GridNo... well, no feeding then
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if ( TileIsOutOfBounds(this->sGridNo) )
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return( FALSE );
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BOOLEAN isFeeding = FALSE;
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UINT16 usGunItem = 0;
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@@ -14847,7 +14851,7 @@ BOOLEAN SOLDIERTYPE::EquipmentTooGood( BOOLEAN fCloselook )
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++numberofattachments;
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// no ordinary soldier is allowed that many attachments > not covert
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// no ordinary soldier is allowed that many attachments -> not covert
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if ( numberofattachments > gGameExternalOptions.iMaxEnemyAttachments )
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{
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szCovertTextStr[STR_COVERT_TOOMANYATTACHMENTS], this->name, Item[pObj->usItem].szItemName );
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