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- external feeding checks for invalid gridno
- reordered xmls - new feature: class specific gun and item choices allows finetuning of a soldier's equipment WARNING! This exe needs GameDir revision >= 1584, as xmls have been reordered! More info under http://www.bears-pit.com/board/ubbthreads.php/topics/313782/Re_New_feature_Class_specific_.html#Post313782 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+52
-36
@@ -15,6 +15,7 @@
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#include "XML_Language.h"
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#include "Encyclopedia_Data.h"
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#include "Encyclopedia.h"
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#include "Inventory Choosing.h" // added by Flugente
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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@@ -52,42 +53,57 @@ typedef PARSE_STAGE;
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#define TAIWANESE_PREFIX "Taiwanese."
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#define CHINESE_PREFIX "Chinese."
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#define ATTACHMENTSFILENAME "Attachments.xml"
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#define ATTACHMENTINFOFILENAME "AttachmentInfo.xml"
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#define ITEMSFILENAME "Items.xml"
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#define WEAPONSFILENAME "Weapons.xml"
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#define LAUNCHABLESFILENAME "Launchables.xml"
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#define COMPATIBLEFACEITEMSFILENAME "CompatibleFaceItems.xml"
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#define MERGESFILENAME "Merges.xml"
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#define ATTACHMENTCOMBOMERGESFILENAME "AttachmentComboMerges.xml"
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#define ATTACHMENTSFILENAME "Items\\Attachments.xml"
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#define ATTACHMENTINFOFILENAME "Items\\AttachmentInfo.xml"
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#define ITEMSFILENAME "Items\\Items.xml"
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#define WEAPONSFILENAME "Items\\Weapons.xml"
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#define LAUNCHABLESFILENAME "Items\\Launchables.xml"
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#define COMPATIBLEFACEITEMSFILENAME "Items\\CompatibleFaceItems.xml"
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#define MERGESFILENAME "Items\\Merges.xml"
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#define ATTACHMENTCOMBOMERGESFILENAME "Items\\AttachmentComboMerges.xml"
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// HEADROCK HAM 5: Item Transformations Filename
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#define ITEMTRANSFORMATIONSFILENAME "Item_Transformations.xml"
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#define MAGAZINESFILENAME "Magazines.xml"
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#define ARMOURSFILENAME "Armours.xml"
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#define EXPLOSIVESFILENAME "Explosives.xml"
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#define DRUGSFILENAME "Drugs.xml"
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#define FOODFILENAME "Food.xml"
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#define ITEMTRANSFORMATIONSFILENAME "Items\\Item_Transformations.xml"
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#define MAGAZINESFILENAME "Items\\Magazines.xml"
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#define ARMOURSFILENAME "Items\\Armours.xml"
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#define EXPLOSIVESFILENAME "Items\\Explosives.xml"
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#define DRUGSFILENAME "Items\\Drugs.xml"
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#define FOODFILENAME "Items\\Food.xml"
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#define MERCHANTSFILENAME "NPCInventory\\Merchants.xml"
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#define CLOTHESFILENAME "Clothes.xml"
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#define RANDOMITEMFILENAME "RandomItem.xml"
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#define AMMOFILENAME "AmmoStrings.xml"
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#define AMMOTYPESFILENAME "AmmoTypes.xml"
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#define INCOMPATIBLEATTACHMENTSFILENAME "IncompatibleAttachments.xml"
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#define ATTACHMENTSLOTSFILENAME "AttachmentSlots.xml"
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#define ENEMYGUNCHOICESFILENAME "EnemyGunChoices.xml"
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#define ENEMYITEMCHOICESFILENAME "EnemyItemChoices.xml"
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#define IMPITEMCHOICESFILENAME "IMPItemChoices.xml"
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#define CLOTHESFILENAME "Items\\Clothes.xml"
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#define RANDOMITEMFILENAME "Items\\RandomItem.xml"
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#define AMMOFILENAME "Items\\AmmoStrings.xml"
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#define AMMOTYPESFILENAME "Items\\AmmoTypes.xml"
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#define INCOMPATIBLEATTACHMENTSFILENAME "Items\\IncompatibleAttachments.xml"
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#define ATTACHMENTSLOTSFILENAME "Items\\AttachmentSlots.xml"
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#define IMPITEMCHOICESFILENAME "Inventory\\IMPItemChoices.xml"
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// Flugente: added new gun and item choices for different soldier classes
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#define ENEMYGUNCHOICESFILENAME "Inventory\\EnemyGunChoices.xml" // default selection
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#define GUNCHOICESFILENAME_ENEMY_ADMIN "Inventory\\GunChoices_Enemy_Admin.xml"
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#define GUNCHOICESFILENAME_ENEMY_REGULAR "Inventory\\GunChoices_Enemy_Regular.xml"
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#define GUNCHOICESFILENAME_ENEMY_ELITE "Inventory\\GunChoices_Enemy_Elite.xml"
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#define GUNCHOICESFILENAME_MILITIA_GREEN "Inventory\\GunChoices_Militia_Green.xml"
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#define GUNCHOICESFILENAME_MILITIA_REGULAR "Inventory\\GunChoices_Militia_Regular.xml"
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#define GUNCHOICESFILENAME_MILITIA_ELITE "Inventory\\GunChoices_Militia_Elite.xml"
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#define ENEMYITEMCHOICESFILENAME "Inventory\\EnemyItemChoices.xml" // default selection
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#define ITEMCHOICESFILENAME_ENEMY_ADMIN "Inventory\\ItemChoices_Enemy_Admin.xml"
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#define ITEMCHOICESFILENAME_ENEMY_REGULAR "Inventory\\ItemChoices_Enemy_Regular.xml"
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#define ITEMCHOICESFILENAME_ENEMY_ELITE "Inventory\\ItemChoices_Enemy_Elite.xml"
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#define ITEMCHOICESFILENAME_MILITIA_GREEN "Inventory\\ItemChoices_Militia_Green.xml"
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#define ITEMCHOICESFILENAME_MILITIA_REGULAR "Inventory\\ItemChoices_Militia_Regular.xml"
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#define ITEMCHOICESFILENAME_MILITIA_ELITE "Inventory\\ItemChoices_Militia_Elite.xml"
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// CHRISL:
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#define LOADBEARINGEQUIPMENTFILENAME "LoadBearingEquipment.xml"
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#define LBEPOCKETFILENAME "Pockets.xml"
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#define LOADBEARINGEQUIPMENTFILENAME "Items\\LoadBearingEquipment.xml"
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#define LBEPOCKETFILENAME "Inventory\\Pockets.xml"
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// THE_BOB : added for pocket popup definitions
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#define LBEPOCKETPOPUPFILENAME "PocketPopups.xml"
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#define LBEPOCKETPOPUPFILENAME "Inventory\\PocketPopups.xml"
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#define MERCSTARTINGGEARFILENAME "MercStartingGear.xml"
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#define MERCSTARTINGGEARFILENAME "Inventory\\MercStartingGear.xml"
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#ifdef JA2UB
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#define MERCSTARTINGGEAR25FILENAME "MercStartingGear25.xml" //ja25 ub
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#define MERCSTARTINGGEAR25FILENAME "Inventory\\MercStartingGear25.xml" //ja25 ub
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#endif
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#define TONYINVENTORYFILENAME "NPCInventory\\TonyInventory.xml"
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@@ -142,7 +158,7 @@ typedef PARSE_STAGE;
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#define SOUNDSFILENAME "Sounds\\Sounds.xml"
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#define BURSTSOUNDSFILENAME "Sounds\\BurstSounds.xml"
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#define EXPLOSIONDATAFILENAME "ExplosionData.xml"
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#define EXPLOSIONDATAFILENAME "Items\\ExplosionData.xml"
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#define CITYTABLEFILENAME "Map\\Cities.xml"
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#define MOVEMENTCOSTFILENAME "Map\\MovementCosts.xml"
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@@ -157,11 +173,11 @@ typedef PARSE_STAGE;
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#define COMPOSITIONFILENAME "Army\\ArmyComposition.xml"
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// WANNE: drops filename
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#define ENEMYWEAPONDROPSFILENAME "EnemyWeaponDrops.xml"
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#define ENEMYAMMODROPSFILENAME "EnemyAmmoDrops.xml"
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#define ENEMYEXPLOSIVEDROPSFILENAME "EnemyExplosiveDrops.xml"
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#define ENEMYARMOURDROPSFILENAME "EnemyArmourDrops.xml"
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#define ENEMYMISCDROPSFILENAME "EnemyMiscDrops.xml"
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#define ENEMYWEAPONDROPSFILENAME "Inventory\\EnemyWeaponDrops.xml"
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#define ENEMYAMMODROPSFILENAME "Inventory\\EnemyAmmoDrops.xml"
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#define ENEMYEXPLOSIVEDROPSFILENAME "Inventory\\EnemyExplosiveDrops.xml"
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#define ENEMYARMOURDROPSFILENAME "Inventory\\EnemyArmourDrops.xml"
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#define ENEMYMISCDROPSFILENAME "Inventory\\EnemyMiscDrops.xml"
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// WANNE: Sector loadscreens [2007-05-18]
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#define SECTORLOADSCREENSFILENAME "Map\\SectorLoadscreens.xml"
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@@ -352,10 +368,10 @@ extern BOOLEAN WriteAttachmentSlotsStats();
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extern BOOLEAN ReadInAttachmentSlotsStats(STR fileName);
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extern BOOLEAN WriteExtendedArmyGunChoicesStats();
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extern BOOLEAN ReadInExtendedArmyGunChoicesStats(STR fileName);
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extern BOOLEAN ReadInExtendedArmyGunChoicesStats(ARMY_GUN_CHOICE_TYPE* pGunChoice, STR fileName);
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extern BOOLEAN WriteArmyItemChoicesStats();
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extern BOOLEAN ReadInArmyItemChoicesStats(STR fileName);
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extern BOOLEAN ReadInArmyItemChoicesStats(ARMY_GUN_CHOICE_TYPE* pGunChoice, STR fileName);
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extern BOOLEAN WriteIMPItemChoicesStats();
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extern BOOLEAN ReadInIMPItemChoicesStats(STR fileName);
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