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If 'GetItem' assignment isn't possible due to no valid items in target sector, indicate this to the player.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8386 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -40,6 +40,9 @@ BOOLEAN DeleteTempItemMapFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
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//Retrieves the number of items in the sectors temp item file
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BOOLEAN GetNumberOfWorldItemsFromTempItemFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ, UINT32 *puiNumberOfItems, BOOLEAN fIfEmptyCreate );
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// Flugente: how many items in this sector can be moved via the MOVE_EQUIPMENT assignement?
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UINT32 GetNumberOfMovableItems( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
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//Saves the Current Sectors, ( world Items, rotting corpses, ... ) to the temporary file used to store the sectors items
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BOOLEAN SaveCurrentSectorsInformationToTempItemFile( );
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