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include cleanup
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@@ -1,41 +1,21 @@
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#include "sgp.h"
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#include "sgp.h"
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#include "sysutil.h"
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#include "sysutil.h"
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#include "vobject_blitters.h"
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#include "Font Control.h"
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#include "Cursor Control.h"
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#include "Cursor Control.h"
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#include "Render Dirty.h"
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#include "Render Dirty.h"
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#include "Text.h"
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#include "Utilities.h"
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#include "Utilities.h"
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#include "WordWrap.h"
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#include "Text.h"
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#include "line.h"
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#include "Intro.h"
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#include "Intro.h"
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#include "Cinematics.h"
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#include "Cinematics.h"
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#include "Cinematics Bink.h"
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#include "Cinematics Bink.h"
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#include "mainmenuscreen.h"
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#include "mainmenuscreen.h"
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#include "Music Control.h"
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#include "Music Control.h"
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#include "LibraryDataBase.h"
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#include "english.h"
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#include "english.h"
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#include "soldier profile type.h"
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#include "MessageBoxScreen.h"
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#include "sgp_logger.h"
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#include "sgp_logger.h"
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#include "Soldier Profile.h"
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#include "Game Init.h"
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#include "INIReader.h"
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#include "INIReader.h"
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#include <vfs/Core/vfs.h>
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#include "Luaglobal.h"
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#include "Luaglobal.h"
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#ifdef JA2UB
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#include "strategicmap.h"
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#include "Map Screen Interface Map.h"
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#include "Map Screen Interface.h"
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#include "End Game.h"
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#include "Cinematics Bink.h"
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#endif
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#include "LuaInitNPCs.h"
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#include "LuaInitNPCs.h"
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#include "XML.h"
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#include <language.hpp>
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#include <language.hpp>
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BOOLEAN Style_JA = TRUE;
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BOOLEAN Style_JA = TRUE;
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