Ammo colour in AmmoTypes.xml is now set using <red>/<green>/<blue> tags instead of <fontColour>/<grayed>/<offNormal>/<onNormal>.

For more information, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=355255&#msg_355255

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8627 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-10-06 17:51:25 +00:00
parent 50d7b679c1
commit 7a49e4921a
8 changed files with 108 additions and 83 deletions
+11
View File
@@ -241,6 +241,17 @@ void SetRGBFontShadow( UINT32 uiRed, UINT32 uiGreen, UINT32 uiBlue )
}
//end Kris
// Flugente: set 16 bit colour directly
void SetRGBFontForeground( UINT16 usFontForeground16 )
{
FontForeground16 = usFontForeground16;
}
void SetRGBFontShadow( UINT16 usFontShadow16 )
{
FontShadow16 = usFontShadow16;
}
//*****************************************************************************
// ResetFontObjectPalette
//