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Ammo colour in AmmoTypes.xml is now set using <red>/<green>/<blue> tags instead of <fontColour>/<grayed>/<offNormal>/<onNormal>.
For more information, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=355255&#msg_355255 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8627 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -241,6 +241,17 @@ void SetRGBFontShadow( UINT32 uiRed, UINT32 uiGreen, UINT32 uiBlue )
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}
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//end Kris
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// Flugente: set 16 bit colour directly
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void SetRGBFontForeground( UINT16 usFontForeground16 )
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{
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FontForeground16 = usFontForeground16;
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}
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void SetRGBFontShadow( UINT16 usFontShadow16 )
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{
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FontShadow16 = usFontShadow16;
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}
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//*****************************************************************************
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// ResetFontObjectPalette
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//
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