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Ammo colour in AmmoTypes.xml is now set using <red>/<green>/<blue> tags instead of <fontColour>/<grayed>/<offNormal>/<onNormal>.
For more information, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=355255&#msg_355255 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8627 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -118,6 +118,10 @@ void SetRGBFontForeground( UINT32 uiRed, UINT32 uiGreen, UINT32 uiBlue );
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void SetRGBFontBackground( UINT32 uiRed, UINT32 uiGreen, UINT32 uiBlue );
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void SetRGBFontShadow( UINT32 uiRed, UINT32 uiGreen, UINT32 uiBlue );
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// Flugente: set 16 bit colour directly
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void SetRGBFontForeground( UINT16 usFontForeground16 );
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void SetRGBFontShadow( UINT16 usFontShadow16 );
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BOOLEAN ResetFontObjectPalette(INT32 iFont);
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UINT16 *SetFontObjectPalette8BPP(INT32 iFont, SGPPaletteEntry *pPal8);
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UINT16 *SetFontObjectPalette16BPP(INT32 iFont, UINT16 *pPal16);
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