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Ammo colour in AmmoTypes.xml is now set using <red>/<green>/<blue> tags instead of <fontColour>/<grayed>/<offNormal>/<onNormal>.
For more information, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=355255&#msg_355255 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8627 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -206,13 +206,11 @@ enum
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typedef struct
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{
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UINT32 uiIndex;
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// on interface
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UINT8 fontColour;
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// in detail screen (interface\infobox.sti)
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INT32 grayed;
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INT32 offNormal;
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INT32 onNormal;
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// Flugente: fontColour takes RGB values from a sti library. Why not take RGB values directly?
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UINT8 red;
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UINT8 green;
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UINT8 blue;
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// bullet contact with structure
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INT32 structureImpactReductionMultiplier;
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