Ammo colour in AmmoTypes.xml is now set using <red>/<green>/<blue> tags instead of <fontColour>/<grayed>/<offNormal>/<onNormal>.

For more information, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=355255&#msg_355255

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8627 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-10-06 17:51:25 +00:00
parent 50d7b679c1
commit 7a49e4921a
8 changed files with 108 additions and 83 deletions
+5 -7
View File
@@ -206,13 +206,11 @@ enum
typedef struct
{
UINT32 uiIndex;
// on interface
UINT8 fontColour;
// in detail screen (interface\infobox.sti)
INT32 grayed;
INT32 offNormal;
INT32 onNormal;
// Flugente: fontColour takes RGB values from a sti library. Why not take RGB values directly?
UINT8 red;
UINT8 green;
UINT8 blue;
// bullet contact with structure
INT32 structureImpactReductionMultiplier;