From 7a5fda48d4dfaabc3802f51eeb499d0970f81d00 Mon Sep 17 00:00:00 2001 From: silversurfer Date: Wed, 13 Nov 2013 21:14:51 +0000 Subject: [PATCH] Bugfix JaggZilla #532 Robot was limited to 6 bullets per autofire and wasted additional AP. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6596 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Soldier Ani.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Tactical/Soldier Ani.cpp b/Tactical/Soldier Ani.cpp index d2b833e1..06084d1f 100644 --- a/Tactical/Soldier Ani.cpp +++ b/Tactical/Soldier Ani.cpp @@ -396,6 +396,13 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier ) else pSoldier->usAniCode = 34; } + else if(pSoldier->usAnimState == ROBOT_BURST_SHOOT) //silversurfer: Bugfix JaggZilla #532 6 round burst limitation + { + if(pSoldier->bDoBurst < pSoldier->bDoAutofire) + pSoldier->usAniCode = 4; + else + pSoldier->usAniCode = 34; + } } OBJECTTYPE* pObjUsed = pSoldier->GetUsedWeapon( &pSoldier->inv[ pSoldier->ubAttackingHand ] );